changed source project
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@@ -1,99 +0,0 @@
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local function Progressbar(name)
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-- Checkbox
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local base = Object(name)
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local objectType = "Progressbar"
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local progress = 0
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base:setZIndex(5)
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base:setValue(false)
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base.width = 25
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base.height = 1
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base.bgColor = theme.CheckboxBG
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base.fgColor = theme.CheckboxFG
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local activeBarColor = colors.black
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local activeBarSymbol = ""
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local activeBarSymbolCol = colors.white
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local bgBarSymbol = ""
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local direction = 0
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local object = {
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getType = function(self)
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return objectType
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end;
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setDirection = function(self, dir)
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direction = dir
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return self
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end;
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setProgressBar = function(self, color, symbol, symbolcolor)
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activeBarColor = color or activeBarColor
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activeBarSymbol = symbol or activeBarSymbol
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activeBarSymbolCol = symbolcolor or activeBarSymbolCol
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return self
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end;
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setBackgroundSymbol = function(self, symbol)
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bgBarSymbol = symbol:sub(1, 1)
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return self
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end;
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setProgress = function(self, value)
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if (value >= 0) and (value <= 100) and (progress ~= value) then
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progress = value
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self:setValue(progress)
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if (progress == 100) then
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self:progressDoneHandler()
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end
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end
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return self
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end;
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getProgress = function(self)
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return progress
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end;
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onProgressDone = function(self, f)
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self:registerEvent("progress_done", f)
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return self
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end;
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progressDoneHandler = function(self)
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self:sendEvent("progress_done")
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end;
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draw = function(self)
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if (base.draw(self)) then
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if (self.parent ~= nil) then
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local obx, oby = self:getAnchorPosition()
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self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
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self.parent:drawForegroundBox(obx, oby, self.width, self.height, self.fgColor)
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self.parent:drawTextBox(obx, oby, self.width, self.height, bgBarSymbol)
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if (direction == 1) then
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self.parent:drawBackgroundBox(obx, oby, self.width, self.height / 100 * progress, activeBarColor)
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self.parent:drawForegroundBox(obx, oby, self.width, self.height / 100 * progress, activeBarSymbolCol)
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self.parent:drawTextBox(obx, oby, self.width, self.height / 100 * progress, activeBarSymbol)
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elseif (direction == 2) then
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self.parent:drawBackgroundBox(obx, oby + math.ceil(self.height - self.height / 100 * progress), self.width, self.height / 100 * progress, activeBarColor)
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self.parent:drawForegroundBox(obx, oby + math.ceil(self.height - self.height / 100 * progress), self.width, self.height / 100 * progress, activeBarSymbolCol)
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self.parent:drawTextBox(obx, oby + math.ceil(self.height - self.height / 100 * progress), self.width, self.height / 100 * progress, activeBarSymbol)
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elseif (direction == 3) then
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self.parent:drawBackgroundBox(obx + math.ceil(self.width - self.width / 100 * progress), oby, self.width / 100 * progress, self.height, activeBarColor)
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self.parent:drawForegroundBox(obx + math.ceil(self.width - self.width / 100 * progress), oby, self.width / 100 * progress, self.height, activeBarSymbolCol)
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self.parent:drawTextBox(obx + math.ceil(self.width - self.width / 100 * progress), oby, self.width / 100 * progress, self.height, activeBarSymbol)
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else
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self.parent:drawBackgroundBox(obx, oby, self.width / 100 * progress, self.height, activeBarColor)
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self.parent:drawForegroundBox(obx, oby, self.width / 100 * progress, self.height, activeBarSymbolCol)
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self.parent:drawTextBox(obx, oby, self.width / 100 * progress, self.height, activeBarSymbol)
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end
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end
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end
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end;
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}
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return setmetatable(object, base)
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end
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