Docs: Clean up basalt.scheduel.md
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## basalt.schedule
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# basalt.schedule
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Schedules a function which gets called in a coroutine. After the coroutine is finished it will get destroyed immediatly. It's something like threads, but with some limits.
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Schedules a function which gets called in a coroutine. After the coroutine is finished it will get destroyed immediatly. It's something like threads, but with some limits.
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**A guide can be found [here](/tips/logic).**
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## Parameters
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#### Parameters:
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1. `function` a function which should get executed
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1. `function` a function which should get executed
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#### Returns:
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## Returns
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1. `function` it returns the function which you have to execute in order to start the coroutine
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1. `function` it returns the function which you have to execute in order to start the coroutine
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#### Usage:
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## Usage
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* Creates a schedule which switches the color between red and gray
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* Creates a schedule which switches the color between red and gray
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```lua
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```lua
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local mainFrame = basalt.createFrame()
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local mainFrame = basalt.createFrame()
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local aButton = mainFrame:addButton():setText("Click me")
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local aButton = mainFrame:addButton():setText("Click me")
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@@ -25,4 +31,4 @@ aButton:onClick(basalt.schedule(function(self)
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os.sleep(0.1)
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os.sleep(0.1)
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self:setBackground(colors.gray)
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self:setBackground(colors.gray)
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end))
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end))
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```
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```
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