Update Thread.md
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Threads are "functions" you can execute simultaneously. Ofc the reality is, i am just using coroutine for that. But it works pretty good AND is very easy to use.
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Threads are being executed simultaneously.
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<br>
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<br>
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Here is a list of all available functions for threads: <br>
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## start
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## start
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starts a new thread and executes the function
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starts a new thread and executes the function
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#### Parameters:
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1. `function` the function which should be executed
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#### Returns:
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1. `object` The object in use
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#### Usage:
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* Starts a new thread
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```lua
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```lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aThread = mainFrame:addThread("myFirstThread"):show()
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local aThread = mainFrame:addThread("myFirstThread"):show()
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@@ -15,21 +22,15 @@ local function randomThreadFunction()
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end
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end
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aThread:start(randomThreadfunction)
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aThread:start(randomThreadfunction)
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```
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```
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#### Parameters:function func<br>
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#### Returns: self<br>
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## getStatus
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gets the thread status
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```lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aThread = mainFrame:addThread("myFirstThread"):show()
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basalt.debug(aThread:getStatus()) -- returns "running", "normal", "suspended" or "dead"
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```
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#### Parameters: -<br>
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#### Returns: string "running" - if its running, "normal" - is active but not running (waiting for a event), "suspended" - is suspended<br>
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## stop
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## stop
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stops the thread
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stops the thread
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#### Returns:
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1. `object` The object in use
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#### Usage:
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* Stops the current running thread by clicking on a button
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```lua
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```lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aThread = mainFrame:addThread("myFirstThread"):show()
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local aThread = mainFrame:addThread("myFirstThread"):show()
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@@ -41,7 +42,17 @@ local function randomThreadFunction()
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end
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end
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aThread:start(randomThreadfunction)
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aThread:start(randomThreadfunction)
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local aButton = mainFrame:addButton("myFirstButton"):setText("Stop Thread"):onClick(function() aThread:stop() end):show()
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local aButton = mainFrame:addButton("myFirstButton"):setText("Stop Thread"):onClick(function() aThread:stop() end):show()
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```
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```
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#### Parameters: -<br>
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#### Returns: self<br>
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## getStatus
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gets the current thread status
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#### Returns:
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1. `string` current status - ("running", "normal", "suspended", "dead")
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#### Usage:
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```lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aThread = mainFrame:addThread("myFirstThread"):show()
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basalt.debug(aThread:getStatus())
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```
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