some finishing moves for the new event system
- focus order bug fixed - added a new parameter for onChange() (its the value you would get with :getValue() - small fix with drag events - added paste events to textfields and input - added a mouse event to input's (now you can change the text x position with mouse, like you can do in textfields
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@@ -528,7 +528,27 @@ return function(name)
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self:setVisualChanged()
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return true
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end
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end;
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end,
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eventHandler = function(self, event, paste, p2, p3, p4)
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if(base.eventHandler(self, event, paste, p2, p3, p4))then
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if(event=="paste")then
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if(self:isFocused())then
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local w, h = self:getSize()
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lines[textY] = lines[textY]:sub(1, textX - 1) .. paste .. lines[textY]:sub(textX, lines[textY]:len())
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fgLines[textY] = fgLines[textY]:sub(1, textX - 1) .. tHex[self.fgColor]:rep(paste:len()) .. fgLines[textY]:sub(textX, fgLines[textY]:len())
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bgLines[textY] = bgLines[textY]:sub(1, textX - 1) .. tHex[self.bgColor]:rep(paste:len()) .. bgLines[textY]:sub(textX, bgLines[textY]:len())
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textX = textX + paste:len()
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if (textX >= w + wIndex) then
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wIndex = (textX+1)-w
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end
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local anchx, anchy = self:getAnchorPosition()
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self.parent:setCursor(true, anchx + textX - wIndex, anchy + textY - hIndex, self.fgColor)
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updateColors(self)
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end
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end
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end
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end,
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draw = function(self)
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if (base.draw(self)) then
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@@ -577,6 +597,7 @@ return function(name)
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self.parent:addEvent("mouse_drag", self)
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self.parent:addEvent("key", self)
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self.parent:addEvent("char", self)
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self.parent:addEvent("other_event", self)
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end,
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}
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