docs updates
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docs/objects/Object/getBackground.md
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docs/objects/Object/getBackground.md
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## getBackground
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Returns the current background color
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#### Returns:
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1. `number` color
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docs/objects/Object/getForeground.md
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docs/objects/Object/getForeground.md
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## getForeground
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Returns the current foreground color
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#### Returns:
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1. `number` color
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docs/objects/Object/remove.md
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docs/objects/Object/remove.md
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## remove
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Removes the object from it's parent frame. This won't 'destroy' the object, It will continue to exist as long as you still have pointers to it.
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Here is a example on how a button will be fully removed from the memory:
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```lua
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local main = basalt.createFrame()
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local button = main:addButton():setPosition(2,2):setText("Close")
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button:remove()
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button = nil
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```
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