diff --git a/docs/_sidebar.md b/docs/_sidebar.md
index 67de1ec..b94ca2d 100644
--- a/docs/_sidebar.md
+++ b/docs/_sidebar.md
@@ -29,3 +29,4 @@
- [Component Logic](tips/logic)
- [Changing Button Color](tips/buttons)
- [Advanced usage of Events](tips/events.md)
+ - [Example Designs](tips/design.md)
diff --git a/docs/tips/design.md b/docs/tips/design.md
new file mode 100644
index 0000000..b214f19
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+++ b/docs/tips/design.md
@@ -0,0 +1,54 @@
+Hello! This page contains some tips on how to create cool designs with Basalt
+
+To understand this page, it is recommended to familiarize yourself with [Animations](../objects/Animation.md) as animations are important for creating complex designs
+
+Let us begin with simple things:
+
+## Recolor objects
+
+Let's create a Button:
+
+```lua
+local basalt = dofile("basalt.lua")
+local mainFrame = basalt.createFrame("myFirstFrame"):setBackground(colors.black):show()
+local aButton = mainFrame:addButton("myFirstButton"):setSize(10, 3):setText("Beautiful"):setBackground(colors.gray):show()
+```
+
+Here lets make use of the event system:
+```lua
+local function changeButtonColor(self,event,typ,x,y)
+ if(event=="mouse_click")then
+ self:setBackground(colors.lightGray)
+ end
+ if(event=="mouse_up")then
+ self:setBackground(colors.gray)
+ end
+end
+
+local function buttonLogic()
+ -- here you can do some logic when button gets the mouse_up event
+end
+
+aButton:onClick(changeButtonColor) -- button color change on click
+aButton:onClickUp(changeButtonColor) -- button color change on click up
+aButton:onClickUp(buttonLogic) -- button logic on click up
+aButton:onLoseFocus(function(self) self:setBackground(colors.gray) end) -- if user is clicking on the button and dragging out of button size this event will change the bg color back to gray
+```
+
+## Fade In/Out Objects
+instead of recoloring we are also able to slowly reposition the button, something like fade in:
+```lua
+local buttonAnimation = mainFrame:addAnimation("buttonFadeAnim")
+local function fadeButtonIn(btn)
+ if(btn.x < 5)then
+ btn:setPosition(1,0,"r")
+ else
+ buttonAnimation:cancel() -- here you cancel the loop
+ end
+end
+
+buttonAnimation:wait(0.1):add(function() fadeButtonIn(aButton) end):play(true) -- with play(true) you will create a infinite loop
+```
+This is also possible with entire frames and its children objects. So keep that in mind if you want to create something like a bigger panel to the right or a menu bar
+
+WIP
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