diff --git a/docs/objects/Animation.md b/docs/objects/Animation.md
index c6bcf51..adcd18f 100644
--- a/docs/objects/Animation.md
+++ b/docs/objects/Animation.md
@@ -1,35 +1,53 @@
With animations, you can create a beautiful experience for users while interacting with objects.
-For now the animation class is very basic, i will expand it in the future, but i have to say already now you can do almost everything you can imagine!
+For now the animation class is very basic, it will be expanded in the future, but we have to say you can already do almost everything you can imagine!
-Right now animation is a class which makes use of the timer event
-Here are all possible functions available for animations:
+Right now animation is a class which makes use of the timer event.
+You can find more information below:
## add
-adds a new function to your animation
+Adds a new function to an animation
+#### Parameters:
+1. `function` The function containing animation logic
+
+#### Returns:
+1. `animation` Animation in use
+
+
+#### Usage:
+* This will set the button position to 3,3, waits 1 second, then sets position to 4,4, waits 2 seconds, and then sets the position to 5,5
````lua
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local testButton = mainFrame:addButton("myTestButton"):show()
local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end)
-
-aAnimation:play() -- this will set the button position to 3,3, waits 1 sec., sets it to 4,4, waits 2 sec. and then sets the position to 5,5
+aAnimation:play()
````
-**parameters:** function
-**returns:** self
## wait
-sets a wait timer for the next function after the previous function got executed, no wait timer calls the next function immediatly
+Sets a wait timer for the next function after the previous function got executed, no wait timer calls the next function immediately
+#### Parameters:
+1. `number` The length of delay between the functions _(in seconds)_
+
+#### Returns:
+1. `animation` Animation in use
+
+#### Usage:
````lua
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local testButton = mainFrame:addButton("myTestButton"):show()
local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end)
-aAnimation:play() -- this will set the button position to 3,3, waits 1 sec., sets it to 4,4, waits 2 sec. and then sets the position to 5,5
+aAnimation:play()
````
-**parameters:** timer - how long we should wait to call the next function
-**returns:** self
## play
-starts to play the animation
+Plays the animation
+#### Parameters:
+1. `boolean` Whether it will loop forever, will most likely be replaced with a count in the future
+
+#### Returns:
+1. `animation` Animation in use
+
+#### Usage:
````lua
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local testButton = mainFrame:addButton("myTestButton"):show()
@@ -37,17 +55,19 @@ local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:set
aAnimation:play() -- changes the background color of that button from black to gray and then to lightGray
````
-**parameters:** [endlessloop] - bool if it should loop forever - will change that to loopcount in the future
-**returns:** self
## cancel
-cancels the animation
+Cancels the animation
+
+#### Returns:
+1. `animation` Animation in use
+
+#### Usage:
+
````lua
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local testButton = mainFrame:addButton("myTestButton"):show()
local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setBackground(colors.black) end):wait(1):add(function() aAnimation:cancel() end):wait(1):add(function() testButton:setBackground(colors.lightGray) end)
aAnimation:play()
-````
-**parameters:** -
-**returns:** self
\ No newline at end of file
+````
\ No newline at end of file