added bigfonts api for labels
Added bigfonts to labels just use :setFontSize(number) (1,2, 3 or 4)
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@@ -4,12 +4,15 @@ local function Label(name)
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local objectType = "Label"
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base:setZIndex(3)
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base.fgColor = colors.white
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base.bgcolor = colors.black
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local autoWidth = true
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base:setValue("")
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local textHorizontalAlign = "left"
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local textVerticalAlign = "top"
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local fontsize = 0
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local object = {
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getType = function(self)
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@@ -31,6 +34,17 @@ local function Label(name)
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return self
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end;
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setFontSize = function(self, size)
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if(size>0)and(size<=4)then
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fontsize = size-1 or 0
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end
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return self
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end;
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getFontSize = function(self)
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return fontsize+1
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end;
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setSize = function(self, width, height)
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base.setSize(self, width, height)
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autoWidth = false
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@@ -46,9 +60,27 @@ local function Label(name)
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self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
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self.parent:drawForegroundBox(obx, oby, self.width, self.height, self.fgColor)
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self.parent:drawTextBox(obx, oby, self.width, self.height, " ")
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for n = 1, self.height do
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if (n == verticalAlign) then
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self.parent:writeText(obx, oby + (n - 1), getTextHorizontalAlign(self:getValue(), self.width, textHorizontalAlign), self.bgColor, self.fgColor)
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if(fontsize==0)then
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for n = 1, self.height do
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if (n == verticalAlign) then
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self.parent:writeText(obx, oby + (n - 1), getTextHorizontalAlign(self:getValue(), self.width, textHorizontalAlign), self.bgColor, self.fgColor)
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end
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end
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else
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local tData = makeText(fontsize, self:getValue(), self.fgColor, self.bgColor)
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for n = 1, self.height do
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if (n == verticalAlign) then
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local oX, oY = self.parent:getSize()
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local cX, cY = #tData[1][1], #tData[1]
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obx = obx or math.floor((oX - cX) / 2) + 1
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oby = oby or math.floor((oY - cY) / 2) + 1
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for i = 1, cY do
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self.parent:setFG(obx, oby + i + n - 2, getTextHorizontalAlign(tData[2][i], self.width, textHorizontalAlign))
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self.parent:setBG(obx, oby + i + n - 2, getTextHorizontalAlign(tData[3][i], self.width, textHorizontalAlign, tHex[self.bgColor]))
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self.parent:setText(obx, oby + i + n - 2, getTextHorizontalAlign(tData[1][i], self.width, textHorizontalAlign))
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end
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end
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end
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end
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end
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@@ -4,7 +4,7 @@ local function Example(name) -- you can call this function how you want, doesn't
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-- here you could set some default values, but its not necessary, it doesn't matter if you call the functions or change the values directly, maybe i should change that
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--i guess its better if you call functions base:setBackground, base:setSize and so on.
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base.width = 3
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base.width = 12
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base.height = 1
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base.bgColor = colors.lightGray
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base.fgColor = colors.gray
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@@ -31,8 +31,8 @@ local function Example(name) -- you can call this function how you want, doesn't
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if (base.draw(self)) then
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if (self.parent ~= nil) then
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local obx, oby = self:getAnchorPosition()
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--self.parent:setBackground(obx, oby, self.width, self.height, self.bgColor) -- changes the background color of that object
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--self.parent:setForeground(obx, oby, self.width, self.height, self.fgColor) -- changes the foreground (textcolor) color of that object
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--self.parent:drawBackgroundbox(obx, oby, self.width, self.height, self.bgColor) -- changes the background color of that object
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--self.parent:drawForegroundbox(obx, oby, self.width, self.height, self.fgColor) -- changes the foreground (textcolor) color of that object
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--self.parent:writeText(obx, oby, "Some Text", self.bgColor, self.fgColor) -- writes something on the screen, also able to change its bgcolor and fgcolor
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--the draw functions always gets called after something got visually changed. I am always redrawing the entire screen, but only if something has changed.
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