Fix require file names
The default install script offered in docs\home\installer.md would install to the file `basalt.lua` instead of `Basalt.lua`, directly following instructions would cause the example script to error because of this.
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@@ -2,7 +2,7 @@
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To load the framework into your project, make use of the following code on top of your code.
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To load the framework into your project, make use of the following code on top of your code.
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```lua
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```lua
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local basalt = require("Basalt")
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local basalt = require("basalt")
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```
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```
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It does not matter if you have installed the single file version or the full folder project. <br>
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It does not matter if you have installed the single file version or the full folder project. <br>
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@@ -43,7 +43,7 @@ The true keyword in the end is optional and would simply start BPM immediately.
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Here is a fully functioning example of Basalt code
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Here is a fully functioning example of Basalt code
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```lua
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```lua
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local basalt = require("Basalt") --> Load the Basalt framework
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local basalt = require("basalt") --> Load the Basalt framework
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--> Create the first frame. Please note that Basalt needs at least one active "non-parent" frame to properly supply events
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--> Create the first frame. Please note that Basalt needs at least one active "non-parent" frame to properly supply events
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--> When Basalt#createFrame makes use of unique identifiers (commonly referred to as UIDs), meaning that the supplied value must be UNIQUE
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--> When Basalt#createFrame makes use of unique identifiers (commonly referred to as UIDs), meaning that the supplied value must be UNIQUE
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@@ -76,7 +76,7 @@ basalt.autoUpdate() --> Basalt#autoUpdate starts the event listener to detect us
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```
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```
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If you're like us and strive for succinct and beautiful code, here is a cleaner implementation of the code above:
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If you're like us and strive for succinct and beautiful code, here is a cleaner implementation of the code above:
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```lua
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```lua
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local basalt = require("Basalt")
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local basalt = require("basalt")
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local mainFrame = basalt.createFrame("mainFrame"):show()
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local mainFrame = basalt.createFrame("mainFrame"):show()
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local button = mainFrame --> Basalt returns an instance of the object on most methods, to make use of "call-chaining"
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local button = mainFrame --> Basalt returns an instance of the object on most methods, to make use of "call-chaining"
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