Add all objects
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docs/objects/Frame.md
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docs/objects/Frame.md
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# Frames
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<a href="https://i.imgur.com/aikc0K1.png"><img src="https://i.imgur.com/aikc0K1.png" height="500" /></a>
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Frames are like containers, but are also normal objects.
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In other words, you can add other objects _(even frames)_ to a frame; if the frame itself is visible
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all sub-objects _(if they are set as visible)_ are also visible. A better description will follow.
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## basalt.createFrame
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Creates a new non-parent frame - in most cases it is the first thing you need.
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````lua
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local myFirstFrame = basalt.createFrame("myFirstFrame")
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````
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**Parameters:** <br>
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1. string name (should be unique)<br>
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**returns:** new frame object<br>
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## addFrame
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The same as basalt.createFrame, but it will have a parent frame
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````lua
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frame:addFrame("myFirstFrame")
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````
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**Parameters:** string name (should be unique)<br>
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**returns:** new frame object<br>
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Example:
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````lua
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local mainFrame = basalt.createFrame("myFirstFrame")
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local aFrame = mainFrame:addFrame("myFirstSubFrame")
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````
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## setBar
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Changes the frame bar
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````lua
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frame:setBar("My first Frame!", colors.gray, colors.lightGray)
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````
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**Parameters:** string text, number bgcolor, number fgcolor<br>
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**returns:** self<br>
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Example:
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````lua
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local mainFrame = basalt.createFrame("myFirstFrame")
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local aFrame = MainFrame:addFrame("myFirstSubFrame")
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aFrame:setBar("My first Frame!")
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````
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or:
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````lua
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local mainFrame = basalt.createFrame("myFirstFrame")
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local aFrame = mainFrame:addFrame("myFirstSubFrame"):setBar("My first Frame!")
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````
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## setBarTextAlign
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Sets the bar text alignment
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````lua
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local mainFrame = basalt.createFrame("myFirstFrame"):setBar("My first Frame!"):setBarTextAlign("right")
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````
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**Parameters:** string value - ("left", "center", "right"))<br>
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**returns:** self<br>
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## showBar
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shows/hides the bar on top where you will see the title if its active
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````lua
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local mainFrame = basalt.createFrame("myFirstFrame"):setBar("Hello World!"):showBar()
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````
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**Parameters:** bool visible (no Parameters = true)<br>
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**returns:** self<br>
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## isModifierActive -- DISABLED this function will work very soon
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returns true if user is currently holding a key down
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````lua
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local mainFrame = basalt.createFrame("myFirstFrame"):isModifierActive("shift")
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````
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**Parameters:** int or string - int can be any os.queueEvent("key") key, or instead of int you can use the following strings: "shift", "ctrl", "alt"<br>
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**returns:** boolean - if the user is holding the key down<br>
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**Example:**
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````lua
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local mainFrame = basalt.createFrame("myFirstFrame"):setSize(20,8):show()
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local aLabel = mainFrame:addLabel("myFirstLabel"):setText("shift inactive")
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mainFrame:addButton("myFirstButton"):setText("Click"):onClick(function()
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if(mainFrame:isModifierActive("shift")then
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aLabel:setText("shift is active yay")
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else
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aLabel:setText("shift is not active ohno")
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end)
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````
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## getObject
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returns a children object
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````lua
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local mainFrame = basalt.createFrame("myFirstFrame")
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mainFrame:addButton("myFirstButton")
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local aButton = mainFrame:getObject("myFirstButton")
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````
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**Parameters:** string name (has to be a children)<br>
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**returns:** any object<br>
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## removeObject
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removes the object
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````lua
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local mainFrame = basalt.createFrame("myFirstFrame")
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mainFrame:addButton("myFirstButton")
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mainFrame:removeObject("myFirstButton")
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````
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**Parameters:** string name (has to be a children)<br>
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**returns:** any object<br>
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## setFocusedObject
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changes the currently focused object
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````lua
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local mainFrame = basalt.createFrame("myFirstFrame")
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local aButton = mainFrame:addButton("myFirstButton")
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mainFrame:setFocusedObject(aButton)
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````
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**Parameters:** any object (has to be a children)<br>
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**returns:** self<br>
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## removeFocusedObject
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removes the focus of the currently focused object
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````lua
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local mainFrame = basalt.createFrame("myFirstFrame")
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local aButton = mainFrame:addButton("myFirstButton")
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mainFrame:removeFocusedObject(aButton)
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````
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**Parameters:** any object (has to be a children)<br>
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**returns:** self<br>
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## getFocusedObject
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gets the currently focused object
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````lua
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local mainFrame = basalt.createFrame("myFirstFrame")
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local aButton = mainFrame:addButton("myFirstButton")
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local focusedObject = mainFrame:getFocusedObject()
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````
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**Parameters:** -<br>
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**returns:** object<br>
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## setMovable
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## setMoveable
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##### _Deprecated in favor of setMovable_
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sets if the frame should be moveable or not (to move the frame you need to drag it on the top bar)
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````lua
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local mainFrame = basalt.createFrame("myFirstFrame"):setMoveable(true)
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````
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**Parameters:** bool moveable<br>
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**returns:** self<br>
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## setOffset
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sets the frame's coordinate offset, they will get added to their children objects. For example, if you use the scrollbar and you use its value to add a offset to a frame, you will get a scrollable frame.
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objects are also able to ignore the offset by using :ignoreOffset() (maybe your scrollbar if its a children of the frame should ignore offset)
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````lua
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local mainFrame = basalt.createFrame("myFirstFrame"):setOffset(5, 3)
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````
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**Parameters:** number x, number y (offset in x direction and offset in y direction, also doesn't matter if its a negative value or positive<br>
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**returns:** self<br>
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