Update Animation.lua
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@@ -428,7 +428,7 @@ return function(name)
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if (animations[index].t > 0) then
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if (animations[index].t > 0) then
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timerObj = os.startTimer(animations[index].t)
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timerObj = os.startTimer(animations[index].t)
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else
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else
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onPlay()
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onPlay(self)
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end
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end
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else
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else
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self:animationDoneHandler()
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self:animationDoneHandler()
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