Docs: Basalt.stopUpdate
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@@ -28,7 +28,7 @@ You are now able to access the following list of methods:
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|[setActiveFrame](objects/Basalt/setActiveFrame.md)|Sets the active frame
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|[setActiveFrame](objects/Basalt/setActiveFrame.md)|Sets the active frame
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|[setTheme](objects/Basalt/setTheme.md)|Changes the base theme of basalt
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|[setTheme](objects/Basalt/setTheme.md)|Changes the base theme of basalt
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|[setVariable](objects/Basalt/setVariable.md)|Sets a variable which you can access via XML
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|[setVariable](objects/Basalt/setVariable.md)|Sets a variable which you can access via XML
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|[stopUpdate](objects/Basalt/stopUpdate.md)|Stops the currently active event and draw listener
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|[stopUpdate / stop](objects/Basalt/stopUpdate.md)|Stops the currently active event and draw listener
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|[update](objects/Basalt/update.md)|Starts the event and draw listener once
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|[update](objects/Basalt/update.md)|Starts the event and draw listener once
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## Examples
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## Examples
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@@ -1,15 +1,20 @@
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## basalt.stopUpdate or basalt.stop
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Stops the automatic draw and event handler which got started by basalt.autoUpdate()
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#### Usage:
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# basalt.stopUpdate or basalt.stop
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Stops the automatic draw and event handler which got started by `basalt.autoUpdate()`.
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`basalt.autoUpdate(false)` also does the same.
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## Usage
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* When the quit button is clicked, the button stops basalt's event listeners and draw handlers
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* When the quit button is clicked, the button stops basalt's event listeners and draw handlers
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```lua
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```lua
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local main = basalt.createFrame()
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local main = basalt.createFrame()
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local aButton = main:addButton()
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main:addButton()
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:setPosition(2,2)
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:setPosition(2,2)
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:setText("Stop Basalt!")
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:setText("Stop Basalt!")
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:onClick(function()
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:onClick(function()
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basalt.stopUpdate()
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basalt.stopUpdate()
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end)
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end)
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basalt.autoUpdate()
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basalt.autoUpdate()
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```
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```
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