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With timers you can call delayed functions.
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Timers can call your functions delay and repeat it as often as you wish
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<br>
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Here is a list of all available functions for timers: <br>
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## setTime
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sets the time the timer should wait after calling your function
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#### Parameters:
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1. `number` the time to delay
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2. `number` how often it should be repeated -1 is infinite
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#### Returns:
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1. `object` The object
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```lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aTimer = mainFrame:addTimer("myFirstTimer")
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aTimer:setTime(5)
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local mainFrame = basalt.createFrame()
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local aTimer = mainFrame:addTimer()
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aTimer:setTime(2)
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```
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```xml
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<timer time="2" repeat="1"/>
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```
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#### Parameters:number time[, number repeats] - (time in seconds, if repeats is -1 it will call the function infinitly (every x seconds)<br>
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#### Returns: self<br>
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## start
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starts the timer
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Starts the timer
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#### Returns:
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1. `object` The object
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```lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aTimer = mainFrame:addTimer("myFirstTimer")
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aTimer:setTime(5):start()
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local mainFrame = basalt.createFrame()
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local aTimer = mainFrame:addTimer()
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aTimer:setTime(2):start()
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```
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```xml
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<timer time="2" start="true"/>
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```
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#### Parameters: -<br>
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#### Returns: self<br>
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## cancel
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stops/cancels the timer
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Cancels the timer
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#### Returns:
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1. `object` The object
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```lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aTimer = mainFrame:addTimer("myFirstTimer")
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aTimer:setTime(5):start()
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local mainFrame = basalt.createFrame()
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local aTimer = mainFrame:addTimer()
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aTimer:setTime(2):start()
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aTimer:cancel()
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```
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#### Parameters: -<br>
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#### Returns: self<br>
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# Events
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## onCall
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adds a function to the timer
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```lua
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local function timerCall(self)
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basalt.debug("i got called!")
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end
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aTimer = mainFrame:addTimer("myFirstTimer")
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aTimer:setTime(5):onCall(timerCall):start()
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`onCall(self)`<br>
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A custom event which gets triggered as soon as the current timer has finished
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Here is a example on how to add a onCall event to your timer:
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```lua
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local basalt = require("Basalt")
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local mainFrame = basalt.createFrame()
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local aTimer = mainFrame:addTimer()
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function call()
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basalt.debug("The timer has finished!")
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end
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aTimer:onCall(call)
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```
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#### Parameters: function func<br>
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#### Returns: self<br>
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Here is also a example how this is done with xml:
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```lua
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local basalt = require("Basalt")
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local mainFrame = basalt.createFrame()
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basalt.setVariable("call", function()
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basalt.debug("The timer has finished!")
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end)
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```
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```xml
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<progressbar onDone="call" />
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```
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