added anchor feature

This commit is contained in:
Noryie
2022-03-17 21:27:10 +01:00
parent d1855615f5
commit b5736b02d6

View File

@@ -13,7 +13,7 @@ local frames = {}
local animations = {}
--Utility Functions:
function getTextAlign(text, w, textAlign)
local function getTextAlign(text, w, textAlign)
local text = string.sub(text, 1, w)
local n = w-string.len(text)
if(textAlign=="right")then
@@ -174,7 +174,7 @@ end
--Object Constructors:
function object:new()
local newElement = {__type = "Object",name="",drawCalls=0,x=1,y=1,w=1,h=1,textAlign="left",draw=false,changed=true,bgcolor=colors.black,fgcolor=colors.white,text=""}
local newElement = {__type = "Object",name="",drawCalls=0,x=1,y=1,w=1,h=1,textAlign="left",draw=false,changed=true,bgcolor=colors.black,fgcolor=colors.white,text="",hanchor="left",vanchor="top"}
setmetatable(newElement, {__index = self})
return newElement
end
@@ -220,6 +220,13 @@ function dropdown:new()
setmetatable(newElement, {__index = self})
return newElement
end
list = object:new()
function list:new()
local newElement = {__type = "List",bgcolor=colors.lightBlue,fgcolor=colors.black,w=5,textAlign="center",elements={},selected=""}
setmetatable(newElement, {__index = self})
return newElement
end
--------
function object:show()
if not(self.draw)then
@@ -292,7 +299,35 @@ function object:drawObject() -- Base class for drawing a object
return self
end
function object:IsFocusedElement()
function object:setAnchor(ank1,ank2)
if(ank1=="right")or(ank1=="left")then
self.hanchor = ank1
end
if(ank2=="top")or(ank2=="bottom")then
self.vanchor = ank2
end
if(ank1=="top")or(ank1=="bottom")then
self.vanchor = ank1
end
if(ank2=="right")or(ank2=="left")then
self.hanchor = ank2
end
return self
end
function object:toAbsolutePosition()
local x = self.x
local y = self.y
if(self.hanchor=="right")then
x = self.frame.w-x+1
end
if(self.vanchor=="bottom")then
y = self.frame.h-x
end
return x, y
end
function object:isFocusedElement()
return self == self.frame.focusedObject
end
@@ -358,7 +393,7 @@ end
function checkbox:drawObject()
object.drawObject(self) -- Base class
if(self.draw)then
self.frame.fWindow.setCursorPos(self.x,self.y)
self.frame.fWindow.setCursorPos(self:toAbsolutePosition())
self.frame.fWindow.setBackgroundColor(self.bgcolor)
self.frame.fWindow.setTextColor(self.fgcolor)
if(self.checked)then
@@ -393,7 +428,7 @@ end
function label:drawObject()
object.drawObject(self) -- Base class
if(self.draw)then
self.frame.fWindow.setCursorPos(self.x,self.y)
self.frame.fWindow.setCursorPos(self:toAbsolutePosition())
self.frame.fWindow.setBackgroundColor(self.bgcolor)
self.frame.fWindow.setTextColor(self.fgcolor)
self.frame.fWindow.write(self.text)
@@ -424,7 +459,7 @@ function input:drawObject()
end
local n = self.w-string.len(text)
text = text..string.rep(" ", n)
self.frame.fWindow.setCursorPos(self.x,self.y)
self.frame.fWindow.setCursorPos(self:toAbsolutePosition())
self.frame.fWindow.setBackgroundColor(self.bgcolor)
self.frame.fWindow.setTextColor(self.fgcolor)
self.frame.fWindow.write(text)
@@ -448,7 +483,7 @@ function button:drawObject()
object.drawObject(self) -- Base class
if(self.draw)then
self.frame.fWindow.setCursorPos(self.x,self.y)
self.frame.fWindow.setCursorPos(self:toAbsolutePosition())
self.frame.fWindow.setBackgroundColor(self.bgcolor)
self.frame.fWindow.setTextColor(self.fgcolor)
self.frame.fWindow.write(getTextAlign(self.text, self.w, self.textAlign))
@@ -476,7 +511,7 @@ end
function dropdown:drawObject()
object.drawObject(self) -- Base class
if(self.draw)then
self.frame.fWindow.setCursorPos(self.x,self.y)
self.frame.fWindow.setCursorPos(self:toAbsolutePosition())
self.frame.fWindow.setBackgroundColor(self.bgcolor)
self.frame.fWindow.setTextColor(self.fgcolor)
self.frame.fWindow.write(getTextAlign(self.selected, self.w, self.textAlign))
@@ -485,7 +520,8 @@ function dropdown:drawObject()
if(#self.elements>0)then
local index = 1
for _,v in ipairs(self.elements)do
self.frame.fWindow.setCursorPos(self.x,self.y+index)
local objx, objy = self:toAbsolutePosition()
self.frame.fWindow.setCursorPos(objx,objy+index)
self.frame.fWindow.setBackgroundColor(self.bgcolor)
self.frame.fWindow.setTextColor(self.fgcolor)
self.frame.fWindow.write(getTextAlign(v, self.w, self.textAlign))
@@ -505,11 +541,12 @@ local function checkMouseClick(clicktype,x,y)
activeFrame.inputActive = false
local d = activeFrame.focusedObject
if(d.__type=="Dropdown")then
if(d:IsFocusedElement())then
if(d:isFocusedElement())then
if(#d.elements>0)then
local dx,dy = d:toAbsolutePosition()
local index = 1
for _,b in pairs(d.elements)do
if(d.x<=x)and(d.x+d.w>x)and(d.y+index<=y)and(d.y+index+d.h>y)then
if(dx<=x)and(dx+d.w>x)and(dy+index<=y)and(dy+index+d.h>y)then
d.selected = b
if(d.changeFunc~=nil)then
d.changeFunc(d)
@@ -525,8 +562,9 @@ local function checkMouseClick(clicktype,x,y)
activeFrame.focusedObject = {}
for k,v in pairs(activeFrame.objects)do
if(v.draw~=false)then
local vx,vy = v:toAbsolutePosition()
if not(v.__type=="Timer")then
if(v.x<=x)and(v.x+v.w>x)and(v.y<=y)and(v.y+v.h>y)then
if(vx<=x)and(vx+v.w>x)and(vy<=y)and(vy+v.h>y)then
if(v.clickFunc~=nil)then
v.clickFunc(v,clicktype)
end
@@ -534,17 +572,17 @@ local function checkMouseClick(clicktype,x,y)
end
end
if(v.__type=="Input")then
if(v.x<=x)and(v.x+v.w>x)and(v.y<=y)and(v.y+v.h>y)then
if(vx<=x)and(vx+v.w>x)and(vy<=y)and(vy+v.h>y)then
v.frame.inputActive = true
v.frame.activeInput = v
v.frame.fWindow.setCursorPos(v.x+(string.len(v.text) < v.w and string.len(v.text) or v.w)-1,v.y)
v.frame.cursorX = v.x+(string.len(v.text) < v.w and string.len(v.text) or v.w-1)
v.frame.cursorY = v.y
v.frame.fWindow.setCursorPos(vx+(string.len(v.text) < v.w and string.len(v.text) or v.w)-1,vy)
v.frame.cursorX = vx+(string.len(v.text) < v.w and string.len(v.text) or v.w-1)
v.frame.cursorY = vy
v.frame.fWindow.setCursorBlink(true)
end
end
if(v.__type=="Checkbox")then
if(v.x==x)and(v.y==y)then
if(vx==x)and(vy==y)then
v.checked = not v.checked
v.changed = true
end