diff --git a/docs/objects/Button.md b/docs/objects/Button.md
index b3e9428..e9b4c6c 100644
--- a/docs/objects/Button.md
+++ b/docs/objects/Button.md
@@ -9,8 +9,8 @@ Sets the displayed button text
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aButton = mainFrame:addButton("myFirstButton"):setText("Click"):show() -- you could also use :setValue() instead of :setText() - no difference
```
-**Arguments:** string text
-**returns:** self
+#### Parameters: string text
+#### Returns: self
# Examples
Add a onClick event:
diff --git a/docs/objects/Dropdown.md b/docs/objects/Dropdown.md
index 28b5f1c..ba649d6 100644
--- a/docs/objects/Dropdown.md
+++ b/docs/objects/Dropdown.md
@@ -20,8 +20,8 @@ aDropdown:addItem("1. Entry")
aDropdown:addItem("2. Entry",colors.yellow)
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
```
-**parameters:** string text, number bgcolor, number fgcolor, any ... - (text is the displayed text, bgcolor and fgcolors the colors of background/text and args (...) is something dynamic, you wont see them but if you require some more information per item you can use that)
-**returns:** self
+#### Parameters: string text, number bgcolor, number fgcolor, any ... - (text is the displayed text, bgcolor and fgcolors the colors of background/text and args (...) is something dynamic, you wont see them but if you require some more information per item you can use that)
+#### Returns: self
## removeItem
Removes a item from the dropdown
@@ -34,8 +34,8 @@ aDropdown:addItem("2. Entry",colors.yellow)
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
aDropdown:removeItem(2)
```
-**parameters:** number index
-**returns:** self
+#### Parameters: number index
+#### Returns: self
## editItem
Edits a item on the dropdown
@@ -48,8 +48,8 @@ aDropdown:addItem("2. Entry",colors.yellow)
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
aDropdown:editItem(3,"3. Edited Entry",colors.yellow,colors.green)
```
-**parameters:** number index, string text, number bgcolor, number fgcolor, any ...
-**returns:** self
+#### Parameters: number index, string text, number bgcolor, number fgcolor, any ...
+#### Returns: self
## setScrollable
Makes the dropdown scrollable
@@ -62,8 +62,8 @@ aDropdown:addItem("2. Entry",colors.yellow)
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
aDropdown:setScrollable(true)
```
-**parameters:** boolean isScrollable
-**returns:** self
+#### Parameters: boolean isScrollable
+#### Returns: self
## selectItem
selects a item in the dropdown (same as a player would click on a item)
@@ -76,8 +76,8 @@ aDropdown:addItem("2. Entry",colors.yellow)
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
aDropdown:selectItem(1)
```
-**parameters:** number index
-**returns:** self
+#### Parameters: number index
+#### Returns: self
## clear
clears the entire list (dropdown)
@@ -90,8 +90,8 @@ aDropdown:addItem("2. Entry",colors.yellow)
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
aDropdown:clear()
```
-**parameters:** -
-**returns:** self
+#### Parameters: -
+#### Returns: self
## getItemIndex
returns the item index of the currently selected item
@@ -104,8 +104,8 @@ aDropdown:addItem("2. Entry",colors.yellow)
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
aDropdown:getItemIndex()
```
-**parameters:** -
-**returns:** number index
+#### Parameters: -
+#### Returns: number index
## setSelectedItem
Sets the background of the item which is currently selected
@@ -118,8 +118,8 @@ aDropdown:addItem("2. Entry",colors.yellow)
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
aDropdown:setSelectedItem(colors.green, colors.blue)
```
-**parameters:** number bgcolor, number fgcolor, boolean isActive (isActive means if different colors for selected item should be used)
-**returns:** self
+#### Parameters: number bgcolor, number fgcolor, boolean isActive (isActive means if different colors for selected item should be used)
+#### Returns: self
## setOffset
sets the dropdown offset (will automatically change if scrolling is active)
@@ -132,8 +132,8 @@ aDropdown:addItem("2. Entry",colors.yellow)
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
aDropdown:setOffset(3)
```
-**parameters:** number offsetValue
-**returns:** self
+#### Parameters: number offsetValue
+#### Returns: self
## getOffset
returns the current offset
@@ -146,8 +146,8 @@ aDropdown:addItem("2. Entry",colors.yellow)
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
aDropdown:getOffset()
```
-**parameters:** -
-**returns:** number offsetValue
+#### Parameters: -
+#### Returns: number offsetValue
## getOffset
returns the current offset
@@ -160,8 +160,8 @@ aDropdown:addItem("2. Entry",colors.yellow)
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
aDropdown:getOffset()
```
-**parameters:** -
-**returns:** number offsetValue
+#### Parameters: -
+#### Returns: number offsetValue
## setDropdownSize
sets the dropdown size (if you click on the button)
@@ -174,5 +174,5 @@ aDropdown:addItem("2. Entry",colors.yellow)
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
aDropdown:setDropdownSize(12, 4)
```
-**parameters:** number width, number height
-**returns:** self
\ No newline at end of file
+#### Parameters: number width, number height
+#### Returns: self
\ No newline at end of file
diff --git a/docs/objects/Image.md b/docs/objects/Image.md
index 5247e9c..e43056a 100644
--- a/docs/objects/Image.md
+++ b/docs/objects/Image.md
@@ -11,8 +11,8 @@ loads a image into the memory.
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aImage = mainFrame:addImage("myFirstImage"):loadImage("randomImage.nfp"):show()
```
-**Arguments:** string path
-**returns:** self
+#### Parameters: string path
+#### Returns: self
## loadBlittleImage -- not finished yet
@@ -21,8 +21,8 @@ loads a blittle image into the memory.
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aImage = mainFrame:addImage("myFirstImage"):loadBlittleImage("blittleImage.blt"):show()
```
-**Arguments:** string path
-**returns:** self
+#### Parameters: string path
+#### Returns: self
## shrink
If you were loading a normal (paint) image into the memory, this function would shrink it to a
@@ -31,6 +31,6 @@ blittle image and immediatly draws it (if it's visible)
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aImage = mainFrame:addImage("myFirstImage"):loadBlittleImage("randomImage.nfp"):shrink():show()
```
-**Arguments:** -
-**returns:** self
+#### Parameters: -
+#### Returns: self
diff --git a/docs/objects/Input.md b/docs/objects/Input.md
index 664edba..a445c3c 100644
--- a/docs/objects/Input.md
+++ b/docs/objects/Input.md
@@ -9,5 +9,5 @@ changes the input type
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aInput = mainFrame:addInput("myFirstInput"):setInputType("password"):show()
```
-**parameters:** string value ("text", "password", "number")
-**returns:** self
+#### Parameters: string value ("text", "password", "number")
+#### Returns: self
diff --git a/docs/objects/Label.md b/docs/objects/Label.md
index fa66c6e..53cd2a5 100644
--- a/docs/objects/Label.md
+++ b/docs/objects/Label.md
@@ -11,8 +11,8 @@ sets the text which gets displayed.
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aInput = mainFrame:addLabel("myFirstLabel"):setText("Hello lovely basalt community!"):show()
```
-**arguments:** string text
-**returns:** self
+#### Parameters: string text
+#### Returns: self
## setFontSize
sets the font size of that text.
@@ -20,8 +20,8 @@ sets the font size of that text.
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aInput = mainFrame:addLabel("myFirstLabel"):setText("Hello"):setFontSize(2):show()
```
-**arguments:** number size (1 = default, 2 = big, 3 = bigger, 4 = huge)
-**returns:** self
+#### Parameters: number size (1 = default, 2 = big, 3 = bigger, 4 = huge)
+#### Returns: self
## getFontSize
returns the fontsize
@@ -30,5 +30,5 @@ local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aInput = mainFrame:addLabel("myFirstLabel"):setText("Hello"):setFontSize(2):show()
basalt.debug(aInput:getFontSize()) -- returns 2
```
-**arguments:**
-**returns:** number
+#### Parameters:
+#### Returns: number
diff --git a/docs/objects/List.md b/docs/objects/List.md
index 7663184..4774494 100644
--- a/docs/objects/List.md
+++ b/docs/objects/List.md
@@ -21,8 +21,8 @@ aList:addItem("1. Entry")
aList:addItem("2. Entry",colors.yellow)
aList:addItem("3. Entry",colors.yellow,colors.green)
```
-**parameters:** string text, number bgcolor, number fgcolor, any ... - (text is the displayed text, bgcolor and fgcolors the colors of background/text and args (...) is something dynamic, you wont see them but if you require some more information per item you can use that)
-**returns:** self
+#### Parameters: string text, number bgcolor, number fgcolor, any ... - (text is the displayed text, bgcolor and fgcolors the colors of background/text and args (...) is something dynamic, you wont see them but if you require some more information per item you can use that)
+#### Returns: self
## removeItem
Removes a item from the list
@@ -35,8 +35,8 @@ aList:addItem("2. Entry",colors.yellow)
aList:addItem("3. Entry",colors.yellow,colors.green)
aList:removeItem(2)
```
-**parameters:** number index
-**returns:** self
+#### Parameters: number index
+#### Returns: self
## editItem
Edits a item on the list
@@ -49,8 +49,8 @@ aList:addItem("2. Entry",colors.yellow)
aList:addItem("3. Entry",colors.yellow,colors.green)
aList:editItem(3,"3. Edited Entry",colors.yellow,colors.green)
```
-**parameters:** number index, string text, number bgcolor, number fgcolor, any ...
-**returns:** self
+#### Parameters: number index, string text, number bgcolor, number fgcolor, any ...
+#### Returns: self
## setScrollable
Makes the list scrollable
@@ -63,8 +63,8 @@ aList:addItem("2. Entry",colors.yellow)
aList:addItem("3. Entry",colors.yellow,colors.green)
aList:setScrollable(true)
```
-**parameters:** boolean isScrollable
-**returns:** self
+#### Parameters: boolean isScrollable
+#### Returns: self
## selectItem
selects a item in the list (same as a player would click on a item)
@@ -77,8 +77,8 @@ aList:addItem("2. Entry",colors.yellow)
aList:addItem("3. Entry",colors.yellow,colors.green)
aList:selectItem(1)
```
-**parameters:** number index
-**returns:** self
+#### Parameters: number index
+#### Returns: self
## clear
clears the entire list
@@ -91,8 +91,8 @@ aDropdown:addItem("2. Entry",colors.yellow)
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
aDropdown:clear()
```
-**parameters:** -
-**returns:** self
+#### Parameters: -
+#### Returns: self
## getItemIndex
returns the item index of the currently selected item
@@ -105,8 +105,8 @@ aDropdown:addItem("2. Entry",colors.yellow)
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
aDropdown:getItemIndex()
```
-**parameters:** -
-**returns:** number index
+#### Parameters: -
+#### Returns: number index
## setSelectedItem
Sets the background of the item which is currently selected
@@ -119,8 +119,8 @@ aList:addItem("2. Entry",colors.yellow)
aList:addItem("3. Entry",colors.yellow,colors.green)
aList:setSelectedItem(colors.green, colors.blue)
```
-**parameters:** number bgcolor, number fgcolor, boolean isActive (isActive means if different colors for selected item should be used)
-**returns:** self
+#### Parameters: number bgcolor, number fgcolor, boolean isActive (isActive means if different colors for selected item should be used)
+#### Returns: self
## setOffset
sets the list offset (will automatically change if scrolling is active)
@@ -133,8 +133,8 @@ aList:addItem("2. Entry",colors.yellow)
aList:addItem("3. Entry",colors.yellow,colors.green)
aList:setOffset(3)
```
-**parameters:** number offsetValue
-**returns:** self
+#### Parameters: number offsetValue
+#### Returns: self
## getOffset
returns the current offset
@@ -147,5 +147,5 @@ aList:addItem("2. Entry",colors.yellow)
aList:addItem("3. Entry",colors.yellow,colors.green)
aList:getOffset()
```
-**parameters:** -
-**returns:** number offsetValue
\ No newline at end of file
+#### Parameters: -
+#### Returns: number offsetValue
\ No newline at end of file
diff --git a/docs/objects/Object.md b/docs/objects/Object.md
index a69afaf..e49d446 100644
--- a/docs/objects/Object.md
+++ b/docs/objects/Object.md
@@ -7,8 +7,8 @@ local mainFrame = basalt.createFrame("myFirstFrame"):show()
local button = mainFrame:addButton("myFirstButton")
button:show()
```
-**parameters:** -
-**returns:** self
+#### Parameters: -
+#### Returns: self
## hide
hides the object
@@ -17,16 +17,16 @@ local mainFrame = basalt.createFrame("myFirstFrame"):show()
local button = mainFrame:addButton("myFirstButton"):setText("Close"):onClick(function() mainFrame:hide() end)
button:show()
```
-**parameters:** -
-**returns:** self
+#### Parameters: -
+#### Returns: self
## setPosition
Changes the position relative to its parent frame
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):setPosition(2,3)
```
-**parameters:** number x, number y[, boolean relative], if relative is set to true it will add/remove instead of set x, y
-**returns:** self
+#### Parameters: number x, number y[, boolean relative], if relative is set to true it will add/remove instead of set x, y
+#### Returns: self
@@ -35,24 +35,24 @@ Changes the object background color
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):setBackground(colors.lightGray)
```
-**parameters:** number color
-**returns:** self
+#### Parameters: number color
+#### Returns: self
## setForeground
Changes the object text color
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):setForeground(colors.black)
```
-**parameters:** number color
-**returns:** self
+#### Parameters: number color
+#### Returns: self
## setSize
Changes the object size
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):setSize(15,5)
```
-**parameters:** number width, number length
-**returns:** self
+#### Parameters: number width, number length
+#### Returns: self
## setFocus
sets the object to be the focused object.
@@ -62,8 +62,8 @@ the foreground, you have to use :setFocus()
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aButton = mainFrame:addButton("myFirstButton"):setFocus():show()
```
-**parameters:** -
-**returns:** self
+#### Parameters: -
+#### Returns: self
## setZIndex
changes the z index (higher z index do have higher draw/event priority) 10 is more important than 5 or 1. You are also able to add multiple objects to the same z index, which means if you create a couple of buttons, you set their z index to 10, everything below 10 is less important, everything above 10 is more important. On the same z index: the last object which gets created is the most important one.
@@ -71,8 +71,8 @@ changes the z index (higher z index do have higher draw/event priority) 10 is mo
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aButton = mainFrame:addButton("myFirstButton"):setZIndex(1):show()
```
-**parameters:** number index
-**returns:** self
+#### Parameters: number index
+#### Returns: self
## setParent
changes the frame parent of that object
@@ -81,8 +81,8 @@ local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aRandomFrame = basalt.createFrame("aRandomFrame"):show()
local aButton = mainFrame:addButton("myFirstButton"):onClick(function() aRandomFrame:setParent(mainFrame) end):show()
```
-**parameters:** frame object
-**returns:** self
+#### Parameters: frame object
+#### Returns: self
## isFocused
returns if the object is currently the focused object of the parent frame
@@ -92,8 +92,8 @@ local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aButton = mainFrame:addButton("myFirstButton"):show()
basalt.debug(aButton:isFocused()) -- shows true or false as a debug message
```
-**parameters:** -
-**returns:** boolean
+#### Parameters: -
+#### Returns: boolean
## getAnchorPosition
converts the x,y coordinates into the anchor coordinates of that object
@@ -103,8 +103,8 @@ local mainFrame = basalt.createFrame("myFirstFrame"):setSize(15,15):show()
local aButton = mainFrame:addButton("myFirstButton"):setAnchor("right","bottom"):setSize(8,1):setPosition(1,1):show()
basalt.debug(aButton:getAnchorPosition()) -- returns 7,14 (framesize - own size) instead of 1,1
```
-**parameters:** number x, number y - or nothing (if nothing it uses the object's x, y)
-**returns:** number x, number y (converted)
+#### Parameters: number x, number y - or nothing (if nothing it uses the object's x, y)
+#### Returns: number x, number y (converted)
## setAnchor
sets the anchor of that object
@@ -113,8 +113,8 @@ sets the anchor of that object
local mainFrame = basalt.createFrame("myFirstFrame"):setAnchor("right"):show()
local aButton = mainFrame:addButton("myFirstButton"):setAnchor("bottom","right"):setSize(8,1):setPosition(1,1):show()
```
-**parameters:** string sides - ("left", "right", "top", "bottom") you can stack positions like so ..:setAnchor("right", "bottom")
-**returns:** self
+#### Parameters: string sides - ("left", "right", "top", "bottom") you can stack positions like so ..:setAnchor("right", "bottom")
+#### Returns: self
## getAbsolutePosition
converts the relative coordinates into absolute coordinates
@@ -123,8 +123,8 @@ local mainFrame = basalt.createFrame("myFirstFrame"):setPosition(3,3):show()
local aButton = mainFrame:addButton("myFirstButton"):setSize(8,1):setPosition(4,2):show()
basalt.debug(aButton:getAbsolutePosition()) -- returns 7,5 (frame coords + own coords) instead of 4,2
```
-**parameters:** number x, number y - or nothing (if nothing it uses the object's x, y)
-**returns:** self
+#### Parameters: number x, number y - or nothing (if nothing it uses the object's x, y)
+#### Returns: self
## setTextAlign
sets the text align of the object (for example buttons)
@@ -132,8 +132,8 @@ sets the text align of the object (for example buttons)
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aButton = mainFrame:addButton("myFirstButton"):setSize(12,3):setTextAlign("right", "center"):setText("Dont't..."):show()
```
-**parameters:** string horizontal, string vertical - ("left", "center", "right")
-**returns:** self
+#### Parameters: string horizontal, string vertical - ("left", "center", "right")
+#### Returns: self
## setValue
sets the value of that object (input, label, checkbox, textfield, scrollbar,...)
@@ -141,8 +141,8 @@ sets the value of that object (input, label, checkbox, textfield, scrollbar,...)
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aCheckbox = mainFrame:addCheckbox("myFirstCheckbox"):setValue(true):show()
```
-**parameters:** any value
-**returns:** self
+#### Parameters: any value
+#### Returns: self
## getValue
returns the currently saved value
@@ -151,8 +151,8 @@ local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aCheckbox = mainFrame:addCheckbox("myFirstCheckbox"):setValue(true):show()
basalt.debug(aCheckbox:getValue()) -- returns true
```
-**parameters:**-
-**returns:** any value
+#### Parameters:-
+#### Returns: any value
## getHeight/getWidth
returns the height or width
@@ -161,8 +161,8 @@ local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aButton = mainFrame:addButton("myFirstButton"):setSize(5,8):show()
basalt.debug(aButton:getHeight()) -- returns 8
```
-**parameters:**-
-**returns:** number height/width
+#### Parameters:-
+#### Returns: number height/width
## isVisible
returns if the object is currently visible
@@ -171,8 +171,8 @@ local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aButton = mainFrame:addButton("myFirstButton"):setSize(5,8):show()
basalt.debug(aButton:isVisible()) -- returns true
```
-**parameters:**-
-**returns:** boolean
+#### Parameters:-
+#### Returns: boolean
## getName
returns the given name of that object
@@ -180,8 +180,8 @@ returns the given name of that object
local mainFrame = basalt.createFrame("myFirstFrame"):show()
basalt.debug(mainFrame:getName()) -- returns myFirstFrame
```
-**parameters:**-
-**returns:** string name
+#### Parameters:-
+#### Returns: string name
# Object Events
These object events are available for all objects, if a object got some unique events, you can see them in their own category
@@ -192,8 +192,8 @@ creates a mouse_click event
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aButton = mainFrame:addButton("myFirstButton"):setSize(10,3):onClick(function(self,event,button,x,y) basalt.debug("Hellooww UwU") end):show()
```
-**parameters:** function func
-**returns:** self
+#### Parameters: function func
+#### Returns: self
## onClickUp
creates a click_up event
@@ -201,8 +201,8 @@ creates a click_up event
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aButton = mainFrame:addButton("myFirstButton"):setSize(10,3):onClickUp(function(self,event,button,x,y) basalt.debug("Byeeeee UwU") end):show()
```
-**parameters:** function func
-**returns:** self
+#### Parameters: function func
+#### Returns: self
## onMouseDrag
creates a mouse_drag event
@@ -210,8 +210,8 @@ creates a mouse_drag event
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aButton = mainFrame:addButton("myFirstButton"):setSize(10,3):onClickUp(function(self,event,button,x,y) basalt.debug("Byeeeee UwU") end):show()
```
-**parameters:** function func
-**returns:** self
+#### Parameters: function func
+#### Returns: self
## onChange
creates a change event (fires as soon as the value gets changed)
@@ -219,29 +219,29 @@ creates a change event (fires as soon as the value gets changed)
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aCheckbox = mainFrame:addCheckbox("myFirstCheckbox"):onChange(function(self) basalt.debug("i got changed into "..self:getValue()) end):show()
```
-**parameters:** function func
-**returns:** self
+#### Parameters: function func
+#### Returns: self
## onKey
creates a key(board) - event can be key or char
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):onKey(function(self,event,key) basalt.debug("you clicked "..key) end):show()
```
-**parameters:** function func
-**returns:** self
+#### Parameters: function func
+#### Returns: self
## onLoseFocus
creates a lose focus event
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):onLoseFocus(function(self) basalt.debug("please come back..") end):show()
```
-**parameters:** function func
-**returns:** self
+#### Parameters: function func
+#### Returns: self
## onGetFocus
creates a get focus event
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):onGetFocus(function(self) basalt.debug("thanks!") end):show()
```
-**parameters:** function func
-**returns:** self
\ No newline at end of file
+#### Parameters: function func
+#### Returns: self
\ No newline at end of file
diff --git a/docs/objects/Program.md b/docs/objects/Program.md
index 5c5f557..a4c2a27 100644
--- a/docs/objects/Program.md
+++ b/docs/objects/Program.md
@@ -10,8 +10,8 @@ local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aProgram = mainFrame:addProgram("myFirstProgram"):show()
basalt.debug(aProgram:getStatus()) -- returns "running", "normal", "suspended" or "dead"
```
-**parameters:**-
-**returns:** string "running" - if its running, "normal" - is active but not running (waiting for a event), "suspended" - is suspended or not started, "dead" - has finished or stopped with an error
+#### Parameters:-
+#### Returns: string "running" - if its running, "normal" - is active but not running (waiting for a event), "suspended" - is suspended or not started, "dead" - has finished or stopped with an error
## execute
executes the given path (-program)
@@ -20,8 +20,8 @@ local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aProgram = mainFrame:addProgram("myFirstProgram"):show()
aProgram:execute("rom/programs/fun/worm.lua") -- executes worm
```
-**parameters:** string filepath - (the path to the program you want to execute)
-**returns:** self
+#### Parameters: string filepath - (the path to the program you want to execute)
+#### Returns: self
## stop
gives a terminate event to the program, which means if you are running a shell, and the shell executes a program by itself you have to call stop 2 times to entirely close the running program
@@ -31,8 +31,8 @@ local aProgram = mainFrame:addProgram("myFirstProgram"):execute("rom/programs/sh
mainFrame:addButton("myFirstButton"):setText("close"):onClick(function() aProgram:stop() end):show()
```
-**parameters:**-
-**returns:** self
+#### Parameters:-
+#### Returns: self
## pause
pauses the program (prevents the program from receiving events)
@@ -42,8 +42,8 @@ local aProgram = mainFrame:addProgram("myFirstProgram"):execute("rom/programs/sh
mainFrame:addButton("myFirstButton"):setText("close"):onClick(function() aProgram:pause(true) end):show()
```
-**parameters:** boolean pause
-**returns:** self
+#### Parameters: boolean pause
+#### Returns: self
## isPaused
returns if the program is currently paused
@@ -53,8 +53,8 @@ local aProgram = mainFrame:addProgram("myFirstProgram"):execute("rom/programs/sh
mainFrame:addButton("myFirstButton"):setText("pause"):onClick(function() basalt.debug(aProgram:isPaused()) end):show()
```
-**parameters:** -
-**returns:** boolean isPaused
+#### Parameters: -
+#### Returns: boolean isPaused
## injectEvent
injects a event into the program manually
@@ -64,8 +64,8 @@ local aProgram = mainFrame:addProgram("myFirstProgram"):execute("rom/programs/sh
mainFrame:addButton("myFirstButton"):setText("inject"):onClick(function() aProgram:injectEvent("char", "w") end):show()
```
-**parameters:** string event, any parameter, any parameter, any parameter, any parameter, boolean ignorePause
-**returns:** self
+#### Parameters: string event, any parameter, any parameter, any parameter, any parameter, boolean ignorePause
+#### Returns: self
## injectEvents
injects a event table into the program manually
@@ -75,8 +75,8 @@ local aProgram = mainFrame:addProgram("myFirstProgram"):execute("rom/programs/sh
--example will follow
```
-**parameters:** string event, any parameter, any parameter, any parameter, any parameter, boolean ignorePause
-**returns:** self
+#### Parameters: string event, any parameter, any parameter, any parameter, any parameter, boolean ignorePause
+#### Returns: self
## getQueuedEvents
returns a table of all currently queued events (while pause is active incomming events will go into a queueEvents table) as soon as the program gets unpaused
@@ -87,8 +87,8 @@ local aProgram = mainFrame:addProgram("myFirstProgram"):execute("rom/programs/sh
mainFrame:addButton("myFirstButton"):setText("inject"):onClick(function() basalt.debug(aProgram:getQueuedEvents()) end):show()
```
-**parameters:** -
-**returns:** table queuedEvents
+#### Parameters: -
+#### Returns: table queuedEvents
## updateQueuedEvents
here you can manipulate the queuedEvents table with your own events table
@@ -98,6 +98,6 @@ local aProgram = mainFrame:addProgram("myFirstProgram"):execute("rom/programs/sh
--example will follow
```
-**parameters:** table queuedEvents
-**returns:** self
+#### Parameters: table queuedEvents
+#### Returns: self
diff --git a/docs/objects/Radio.md b/docs/objects/Radio.md
index 18541f9..d95063b 100644
--- a/docs/objects/Radio.md
+++ b/docs/objects/Radio.md
@@ -20,8 +20,8 @@ aRadio:addItem("1. Entry",3,4)
aRadio:addItem("2. Entry",3,5,colors.yellow)
aRadio:addItem("3. Entry",3,6,colors.yellow,colors.green)
```
-**parameters:** string text, number x, number y, number bgcolor, number fgcolor, any ... - (text is the displayed text, bgcolor and fgcolors the colors of background/text and args (...) is something dynamic, you wont see them but if you require some more information per item you can use that)
-**returns:** self
+#### Parameters: string text, number x, number y, number bgcolor, number fgcolor, any ... - (text is the displayed text, bgcolor and fgcolors the colors of background/text and args (...) is something dynamic, you wont see them but if you require some more information per item you can use that)
+#### Returns: self
## removeItem
Removes a item from the radio
@@ -34,8 +34,8 @@ aRadio:addItem("2. Entry",3,5,colors.yellow)
aRadio:addItem("3. Entry",3,6,colors.yellow,colors.green)
aRadio:removeItem(2)
```
-**parameters:** number index
-**returns:** self
+#### Parameters: number index
+#### Returns: self
## editItem
Edits a item on the radio
@@ -48,8 +48,8 @@ aRadio:addItem("2. Entry",3,5,colors.yellow)
aRadio:addItem("3. Entry",3,6,colors.yellow,colors.green)
aRadio:editItem(3,"3. Edited Entry",3,6,colors.yellow,colors.green)
```
-**parameters:** number index, string text, number x, number y, number bgcolor, number fgcolor, any ...
-**returns:** self
+#### Parameters: number index, string text, number x, number y, number bgcolor, number fgcolor, any ...
+#### Returns: self
## setScrollable
Makes the radio scrollable
@@ -62,8 +62,8 @@ aRadio:addItem("2. Entry",3,5,colors.yellow)
aRadio:addItem("3. Entry",3,6,colors.yellow,colors.green)
aRadio:setScrollable(true)
```
-**parameters:** boolean isScrollable
-**returns:** self
+#### Parameters: boolean isScrollable
+#### Returns: self
## selectItem
selects a item in the radio (same as a player would click on a item)
@@ -76,8 +76,8 @@ aRadio:addItem("2. Entry",3,5,colors.yellow)
aRadio:addItem("3. Entry",3,6,colors.yellow,colors.green)
aRadio:selectItem(1)
```
-**parameters:** number index
-**returns:** self
+#### Parameters: number index
+#### Returns: self
## clear
clears the entire list (radio)
@@ -90,8 +90,8 @@ aRadio:addItem("2. Entry",3,5,colors.yellow)
aRadio:addItem("3. Entry",3,6,colors.yellow,colors.green)
aRadio:clear()
```
-**parameters:** -
-**returns:** self
+#### Parameters: -
+#### Returns: self
## getItemIndex
returns the item index of the currently selected item
@@ -104,8 +104,8 @@ aRadio:addItem("2. Entry",3,5,colors.yellow)
aRadio:addItem("3. Entry",3,6,colors.yellow,colors.green)
aRadio:getItemIndex()
```
-**parameters:** -
-**returns:** number index
+#### Parameters: -
+#### Returns: number index
## setSelectedItem
Sets the background of the item which is currently selected
@@ -118,5 +118,5 @@ aRadio:addItem("2. Entry",3,5,colors.yellow)
aRadio:addItem("3. Entry",3,6,colors.yellow,colors.green)
aRadio:setSelectedItem(colors.green, colors.blue)
```
-**parameters:** number bgcolor, number fgcolor, boolean isActive (isActive means if different colors for selected item should be used)
-**returns:** self
\ No newline at end of file
+#### Parameters: number bgcolor, number fgcolor, boolean isActive (isActive means if different colors for selected item should be used)
+#### Returns: self
\ No newline at end of file
diff --git a/docs/objects/Scrollbar.md b/docs/objects/Scrollbar.md
index affe268..722ce3e 100644
--- a/docs/objects/Scrollbar.md
+++ b/docs/objects/Scrollbar.md
@@ -14,8 +14,8 @@ Changes the symbol
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aScrollbar = mainFrame:addScrollbar("myFirstScrollbar"):setSymbol("X"):show()
```
-**parameters:** char symbol
-**returns:** self
+#### Parameters: char symbol
+#### Returns: self
## setBackgroundSymbol
Changes the background symbol color
@@ -24,8 +24,8 @@ Changes the background symbol color
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aScrollbar = mainFrame:addScrollbar("myFirstScrollbar"):setSymbol("X"):setBackgroundSymbol(colors.green):show()
```
-**parameters:** number symbolcolor
-**returns:** self
+#### Parameters: number symbolcolor
+#### Returns: self
## setBarType
If the bar goes vertically or horizontally
@@ -34,8 +34,8 @@ If the bar goes vertically or horizontally
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aScrollbar = mainFrame:addScrollbar("myFirstScrollbar"):setBarType("horizontal"):show()
```
-**parameters:** string value ("vertical" or "horizontal")
-**returns:** self
+#### Parameters: string value ("vertical" or "horizontal")
+#### Returns: self
## setMaxValue
the default max value is always the width (if horizontal) or height (if vertical), if you change the max value the bar will always calculate the value based on its width or height - example: you set the max value to 100, the height is 10 and it is a vertical bar, this means if the bar is on top, the value is 10, if the bar goes one below, it is 20 and so on.
@@ -44,5 +44,5 @@ the default max value is always the width (if horizontal) or height (if vertical
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aScrollbar = mainFrame:addScrollbar("myFirstScrollbar"):setMaxValue(123):show()
```
-**parameters:** any number
-**returns:** self
+#### Parameters: any number
+#### Returns: self
diff --git a/docs/objects/Slider.md b/docs/objects/Slider.md
index 44314be..570359e 100644
--- a/docs/objects/Slider.md
+++ b/docs/objects/Slider.md
@@ -9,8 +9,8 @@ this will change the foreground symbol
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aSlider = mainFrame:addSlider("myFirstSlider"):setSymbol("X"):show()
```
-**parameters:** char symbol
-**returns:** self
+#### Parameters: char symbol
+#### Returns: self
## setBackgroundSymbol
this will change the symbol background color
@@ -18,8 +18,8 @@ this will change the symbol background color
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aSlider = mainFrame:addSlider("myFirstSlider"):setBackgroundSymbol(colors.yellow):show()
```
-**parameters:** number color
-**returns:** self
+#### Parameters: number color
+#### Returns: self
## setSymbolColor
this will change the symbol color
@@ -27,8 +27,8 @@ this will change the symbol color
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aSlider = mainFrame:addSlider("myFirstSlider"):setSymbolColor(colors.red):show()
```
-**parameters:** number color
-**returns:** self
+#### Parameters: number color
+#### Returns: self
## setBarType
this will change the bar to vertical/horizontal (default is horizontal)
@@ -36,7 +36,7 @@ this will change the bar to vertical/horizontal (default is horizontal)
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aSlider = mainFrame:addSlider("myFirstSlider"):setBarType("vertical"):show()
```
-**parameters:** string value ("vertical", "horizontal"
-**returns:** self
+#### Parameters: string value ("vertical", "horizontal"
+#### Returns: self
diff --git a/docs/objects/Textfield.md b/docs/objects/Textfield.md
index 8c5eab2..9c41370 100644
--- a/docs/objects/Textfield.md
+++ b/docs/objects/Textfield.md
@@ -18,8 +18,8 @@ local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aTextfield = mainFrame:addTextfield("myFirstTextfield"):show()
basalt.debug(aTextfield:getLines())
```
-**parameters:** -
-**returns:** table lines
+#### Parameters: -
+#### Returns: table lines
## getLine
returns the line on index position
@@ -28,8 +28,8 @@ local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aTextfield = mainFrame:addTextfield("myFirstTextfield"):show()
basalt.debug(aTextfield:getLine(2))
```
-**parameters:** number index
-**returns:** string line
+#### Parameters: number index
+#### Returns: string line
## editLine
edits line on index position
@@ -38,8 +38,8 @@ local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aTextfield = mainFrame:addTextfield("myFirstTextfield"):show()
aTextfield:editLine(2, "hellow")
```
-**parameters:** number index, string text
-**returns:** self
+#### Parameters: number index, string text
+#### Returns: self
## addLine
adds a line on index position (if index is nil it just adds the line on the bottom)
@@ -48,8 +48,8 @@ local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aTextfield = mainFrame:addTextfield("myFirstTextfield"):show()
aTextfield:addLine("hellow")
```
-**parameters:** string text, number index
-**returns:** self
+#### Parameters: string text, number index
+#### Returns: self
## removeLine
removes the line on index position
@@ -58,8 +58,8 @@ local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aTextfield = mainFrame:addTextfield("myFirstTextfield"):show()
aTextfield:removeLine(1)
```
-**parameters:** number index
-**returns:** self
+#### Parameters: number index
+#### Returns: self
## getTextCursor
returns the cursor position
@@ -68,5 +68,5 @@ local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aTextfield = mainFrame:addTextfield("myFirstTextfield"):show()
basalt.debug(aTextfield:getTextCursor())
```
-**parameters:** -
-**returns:** number x, number y
\ No newline at end of file
+#### Parameters: -
+#### Returns: number x, number y
\ No newline at end of file
diff --git a/docs/objects/Thread.md b/docs/objects/Thread.md
index 19e5683..aa00172 100644
--- a/docs/objects/Thread.md
+++ b/docs/objects/Thread.md
@@ -15,8 +15,8 @@ local function randomThreadFunction()
end
aThread:start(randomThreadfunction)
```
-**parameters:**function func
-**returns:** self
+#### Parameters:function func
+#### Returns: self
## getStatus
gets the thread status
@@ -25,8 +25,8 @@ local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aThread = mainFrame:addThread("myFirstThread"):show()
basalt.debug(aThread:getStatus()) -- returns "running", "normal", "suspended" or "dead"
```
-**parameters:** -
-**returns:** string "running" - if its running, "normal" - is active but not running (waiting for a event), "suspended" - is suspended
+#### Parameters: -
+#### Returns: string "running" - if its running, "normal" - is active but not running (waiting for a event), "suspended" - is suspended
## stop
stops the thread
@@ -43,5 +43,5 @@ aThread:start(randomThreadfunction)
local aButton = mainFrame:addButton("myFirstButton"):setText("Stop Thread"):onClick(function() aThread:stop() end):show()
```
-**parameters:** -
-**returns:** self
\ No newline at end of file
+#### Parameters: -
+#### Returns: self
\ No newline at end of file
diff --git a/docs/objects/Timer.md b/docs/objects/Timer.md
index 7c7dd33..68c61ae 100644
--- a/docs/objects/Timer.md
+++ b/docs/objects/Timer.md
@@ -9,8 +9,8 @@ local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aTimer = mainFrame:addTimer("myFirstTimer")
aTimer:setTime(5)
```
-**parameters:**number time[, number repeats] - (time in seconds, if repeats is -1 it will call the function infinitly (every x seconds)
-**returns:** self
+#### Parameters:number time[, number repeats] - (time in seconds, if repeats is -1 it will call the function infinitly (every x seconds)
+#### Returns: self
## start
starts the timer
@@ -19,8 +19,8 @@ local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aTimer = mainFrame:addTimer("myFirstTimer")
aTimer:setTime(5):start()
```
-**parameters:** -
-**returns:** self
+#### Parameters: -
+#### Returns: self
## cancel
stops/cancels the timer
@@ -30,8 +30,8 @@ local aTimer = mainFrame:addTimer("myFirstTimer")
aTimer:setTime(5):start()
aTimer:cancel()
```
-**parameters:** -
-**returns:** self
+#### Parameters: -
+#### Returns: self
## onCall
@@ -45,5 +45,5 @@ local aTimer = mainFrame:addTimer("myFirstTimer")
aTimer:setTime(5):onCall(timerCall):start()
```
-**parameters:** function func
-**returns:** self
+#### Parameters: function func
+#### Returns: self