added new features
-remade animation -added xml support -finished dynamic values -added new object: graphic -added themes for frames -textfield got some basic improvements to create coding editors
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@@ -48,130 +48,41 @@ splitString = function(str, sep)
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return t
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end,
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getValueFromXML = function(name, tab)
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local var
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if(type(tab)~="table")then return end
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if(tab[name]~=nil)then
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if(type(tab[name])=="table")then
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if(tab[name].value~=nil)then
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var = tab[name]:value()
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end
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end
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end
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if(var==nil)then var = tab["@"..name] end
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if(var=="true")then
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var = true
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elseif(var=="false")then
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var = false
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elseif(tonumber(var)~=nil)then
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var = tonumber(var)
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end
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return var
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end,
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numberFromString = function(str)
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print(str)
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return load("return " .. str)()
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end,
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-- shrink system is copy pasted (and slightly changed) from blittle by Bomb Bloke: http://www.computercraft.info/forums2/index.php?/topic/25354-cc-176-blittle-api/
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shrink = function(bLittleData, bgColor)
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local relations = { [0] = { 8, 4, 3, 6, 5 }, { 4, 14, 8, 7 }, { 6, 10, 8, 7 }, { 9, 11, 8, 0 }, { 1, 14, 8, 0 }, { 13, 12, 8, 0 }, { 2, 10, 8, 0 }, { 15, 8, 10, 11, 12, 14 },
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{ 0, 7, 1, 9, 2, 13 }, { 3, 11, 8, 7 }, { 2, 6, 7, 15 }, { 9, 3, 7, 15 }, { 13, 5, 7, 15 }, { 5, 12, 8, 7 }, { 1, 4, 7, 15 }, { 7, 10, 11, 12, 14 } }
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local colourNum, exponents, colourChar = {}, {}, {}
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for i = 0, 15 do
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exponents[2 ^ i] = i
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uuid = function()
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local random = math.random
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local function uuid()
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local template ='xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'
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return string.gsub(template, '[xy]', function (c)
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local v = (c == 'x') and random(0, 0xf) or random(8, 0xb)
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return string.format('%x', v)
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end)
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end
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do
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local hex = "0123456789abcdef"
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for i = 1, 16 do
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colourNum[hex:sub(i, i)] = i - 1
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colourNum[i - 1] = hex:sub(i, i)
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colourChar[hex:sub(i, i)] = 2 ^ (i - 1)
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colourChar[2 ^ (i - 1)] = hex:sub(i, i)
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local thisRel = relations[i - 1]
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for i = 1, #thisRel do
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thisRel[i] = 2 ^ thisRel[i]
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end
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end
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end
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local function getBestColourMatch(usage)
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local lastCol = relations[exponents[usage[#usage][1]]]
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if(lastCol~=nil)then
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for j = 1, #lastCol do
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local thisRelation = lastCol[j]
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for i = 1, #usage - 1 do
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if usage[i][1] == thisRelation then
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return i
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end
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end
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end
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end
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return 1
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end
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local function colsToChar(pattern, totals)
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if not totals then
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local newPattern = {}
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totals = {}
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for i = 1, 6 do
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local thisVal = pattern[i]
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local thisTot = totals[thisVal]
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totals[thisVal], newPattern[i] = thisTot and (thisTot + 1) or 1, thisVal
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end
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pattern = newPattern
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end
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local usage = {}
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for key, value in pairs(totals) do
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usage[#usage + 1] = { key, value }
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end
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if #usage > 1 then
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-- Reduce the chunk to two colours:
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while #usage > 2 do
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table.sort(usage, function(a, b)
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return a[2] > b[2]
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end)
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local matchToInd, usageLen = getBestColourMatch(usage), #usage
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local matchFrom, matchTo = usage[usageLen][1], usage[matchToInd][1]
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for i = 1, 6 do
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if pattern[i] == matchFrom then
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pattern[i] = matchTo
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usage[matchToInd][2] = usage[matchToInd][2] + 1
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end
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end
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usage[usageLen] = nil
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end
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-- Convert to character. Adapted from oli414's function:
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-- http://www.computercraft.info/forums2/index.php?/topic/25340-cc-176-easy-drawing-characters/
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local data = 128
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for i = 1, #pattern - 1 do
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if pattern[i] ~= pattern[6] then
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data = data + 2 ^ (i - 1)
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end
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end
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return string.char(data), colourChar[usage[1][1] == pattern[6] and usage[2][1] or usage[1][1]], colourChar[pattern[6]]
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else
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-- Solid colour character:
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return "\128", colourChar[pattern[1]], colourChar[pattern[1]]
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end
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end
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local results, width, height, bgCol = { {}, {}, {} }, 0, #bLittleData + #bLittleData % 3, bgColor or colors.black
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for i = 1, #bLittleData do
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if #bLittleData[i] > width then
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width = #bLittleData[i]
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end
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end
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for y = 0, height - 1, 3 do
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local cRow, tRow, bRow, counter = {}, {}, {}, 1
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for x = 0, width - 1, 2 do
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-- Grab a 2x3 chunk:
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local pattern, totals = {}, {}
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for yy = 1, 3 do
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for xx = 1, 2 do
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pattern[#pattern + 1] = (bLittleData[y + yy] and bLittleData[y + yy][x + xx]) and (bLittleData[y + yy][x + xx] == 0 and bgCol or bLittleData[y + yy][x + xx]) or bgCol
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totals[pattern[#pattern]] = totals[pattern[#pattern]] and (totals[pattern[#pattern]] + 1) or 1
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end
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end
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cRow[counter], tRow[counter], bRow[counter] = colsToChar(pattern, totals)
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counter = counter + 1
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end
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results[1][#results[1] + 1], results[2][#results[2] + 1], results[3][#results[3] + 1] = table.concat(cRow), table.concat(tRow), table.concat(bRow)
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end
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results.width, results.height = #results[1][1], #results[1]
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return results
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return uuid()
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end,
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}
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