added new features
-remade animation -added xml support -finished dynamic values -added new object: graphic -added themes for frames -textfield got some basic improvements to create coding editors
This commit is contained in:
@@ -4,6 +4,8 @@ For now the animation class is very basic, it will be expanded in the future, bu
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Right now animation is a class which makes use of the timer event.<br>
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You can find more information below:
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`The animation object is still a WIP and the way you use it right now could change in the future!`
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## add
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Adds a new function to an animation
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#### Parameters:
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@@ -16,9 +18,9 @@ Adds a new function to an animation
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#### Usage:
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* This will set the button position to 3,3, waits 1 second, then sets position to 4,4, waits 2 seconds, and then sets the position to 5,5
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```lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local testButton = mainFrame:addButton("myTestButton"):show()
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local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end)
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local mainFrame = basalt.createFrame():show()
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local testButton = mainFrame:addButton():show()
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local aAnimation = mainFrame:addAnimation():add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end)
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aAnimation:play()
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```
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@@ -32,9 +34,9 @@ Sets a wait timer for the next function after the previous function got executed
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#### Usage:
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```lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local testButton = mainFrame:addButton("myTestButton"):show()
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local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end)
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local mainFrame = basalt.createFrame():show()
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local testButton = mainFrame:addButton():show()
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local aAnimation = mainFrame:addAnimation():add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end)
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aAnimation:play()
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```
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@@ -49,9 +51,9 @@ Plays the animation
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#### Usage:
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```lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local testButton = mainFrame:addButton("myTestButton"):show()
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local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setBackground(colors.black) end):wait(1):add(function() testButton:setBackground(colors.gray) end):wait(1):add(function() testButton:setBackground(colors.lightGray) end)
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local mainFrame = basalt.createFrame():show()
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local testButton = mainFrame:addButton():show()
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local aAnimation = mainFrame:addAnimation():add(function() testButton:setBackground(colors.black) end):wait(1):add(function() testButton:setBackground(colors.gray) end):wait(1):add(function() testButton:setBackground(colors.lightGray) end)
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aAnimation:play() -- changes the background color of that button from black to gray and then to lightGray
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```
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@@ -65,9 +67,128 @@ Cancels the animation
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#### Usage:
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```lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local testButton = mainFrame:addButton("myTestButton"):show()
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local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setBackground(colors.black) end):wait(1):add(function() aAnimation:cancel() end):wait(1):add(function() testButton:setBackground(colors.lightGray) end)
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local mainFrame = basalt.createFrame():show()
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local testButton = mainFrame:addButton():show()
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local aAnimation = mainFrame:addAnimation():add(function() testButton:setBackground(colors.black) end):wait(1):add(function() aAnimation:cancel() end):wait(1):add(function() testButton:setBackground(colors.lightGray) end)
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aAnimation:play()
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```
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## setObject
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Sets the object which the animation should reposition/resize
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#### Parameters:
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1. `table` object
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#### Returns:
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1. `animation` Animation in use
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#### Usage:
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```lua
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local mainFrame = basalt.createFrame():show()
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local testButton = mainFrame:addButton():show()
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local aAnimation = mainFrame:addAnimation():setObject(testButton)
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```
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## move
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Moves the object which got defined by setObject
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#### Parameters:
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1. `number` x coordinate
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2. `number` y coordinate
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1. `number` time in seconds
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1. `number` frames (how fluid it should look like)
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1. `table` object - optional, you could also define the object here
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#### Returns:
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1. `animation` Animation in use
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#### Usage:
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```lua
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local mainFrame = basalt.createFrame():show()
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local testButton = mainFrame:addButton():show()
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local aAnimation = mainFrame:addAnimation():setObject(testButton):move(15,3,1,5):play()
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```
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## move
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Moves the object which got defined by setObject
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#### Parameters:
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1. `number` x coordinate
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2. `number` y coordinate
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1. `number` time in seconds
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1. `number` frames (how fluid it should look like)
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1. `table` object - optional, you could also define the object here
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#### Returns:
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1. `animation` Animation in use
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#### Usage:
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```lua
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local mainFrame = basalt.createFrame():show()
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local testButton = mainFrame:addButton():show()
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local aAnimation = mainFrame:addAnimation():setObject(testButton):move(15,3,1,5):play()
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```
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## offset
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Changes the offset on the object which got defined by setObject
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#### Parameters:
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1. `number` x offset
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2. `number` y offset
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1. `number` time in seconds
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1. `number` frames (how fluid it should look like)
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1. `table` object - optional, you could also define the object here
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#### Returns:
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1. `animation` Animation in use
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#### Usage:
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```lua
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local mainFrame = basalt.createFrame():show()
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local subFrame = mainFrame:addFrame():show()
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local aAnimation = mainFrame:addAnimation():setObject(subFrame):offset(1,12,1,5):play()
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```
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## size
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Changes the size on the object which got defined by setObject
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#### Parameters:
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1. `number` width
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2. `number` height
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1. `number` time in seconds
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1. `number` frames (how fluid it should look like)
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1. `table` object - optional, you could also define the object here
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#### Returns:
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1. `animation` Animation in use
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#### Usage:
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```lua
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local mainFrame = basalt.createFrame():show()
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local testButton = mainFrame:addButton():show()
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local aAnimation = mainFrame:addAnimation():setObject(testButton):size(15,3,1,5):play()
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```
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## textColoring
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Changes the text colors of an object
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#### Parameters:
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1. `color|number` multiple colors
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#### Returns:
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1. `animation` Animation in use
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#### Usage:
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```lua
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local mainFrame = basalt.createFrame():show()
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local testButton = mainFrame:addButton():show()
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local aAnimation = mainFrame:addAnimation():setObject(testButton):textColoring(colors.black, colors.gray, colors.lightGray):play()
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```
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@@ -1,73 +0,0 @@
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This is just a script which helps you to install basalt.lua, if it's not already on the computer. Means, you create your program (which requires basalt) and add this on the top of your program. Now, everytime you execute your program it checks if basalt.lua exists or not. If not, it will download it first and then continue to execute your program.
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## Visual Installer
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This is a visual version, it asks the user if he wants to install basalt.lua (if not found)<br>
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```lua
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--Basalt configurated installer
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local filePath = "basalt.lua" --here you can change the file path default: basalt.lua
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if not(fs.exists(filePath))then
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local w,h = term.getSize()
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term.clear()
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local _installerWindow = window.create(term.current(),w/2-8,h/2-3,18,6)
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_installerWindow.setBackgroundColor(colors.gray)
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_installerWindow.setTextColor(colors.black)
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_installerWindow.write(" Basalt Installer ")
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_installerWindow.setBackgroundColor(colors.lightGray)
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for line=2,6,1 do
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_installerWindow.setCursorPos(1,line)
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if(line==3)then
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_installerWindow.write(" No Basalt found! ")
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elseif(line==4)then
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_installerWindow.write(" Install it? ")
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elseif(line==6)then
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_installerWindow.setTextColor(colors.black)
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_installerWindow.setBackgroundColor(colors.gray)
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_installerWindow.write("Install")
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_installerWindow.setBackgroundColor(colors.lightGray)
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_installerWindow.write(string.rep(" ",5))
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_installerWindow.setBackgroundColor(colors.red)
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_installerWindow.write("Cancel")
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else
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_installerWindow.write(string.rep(" ",18))
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end
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end
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_installerWindow.setVisible(true)
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_installerWindow.redraw()
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while(not(fs.exists(filePath))) do
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local event, p1,p2,p3,p4 = os.pullEvent()
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if(event=="mouse_click")then
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if(p3==math.floor(h/2+2))and(p2>=w/2-8)and(p2<=w/2-2)then
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shell.run("pastebin run ESs1mg7P")
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_installerWindow.setVisible(false)
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term.clear()
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break
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end
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if(p3==h/2+2)and(p2<=w/2+9)and(p2>=w/2+4)then
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_installerWindow.clear()
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_installerWindow.setVisible(false)
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term.setCursorPos(1,1)
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term.clear()
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return
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end
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end
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end
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term.setCursorPos(1,1)
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term.clear()
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end
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local basalt = dofile(filePath) -- here you can change the variablename in any variablename you want default: basalt
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------------------------------
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```
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## Basic Installer
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Here is a very basic one which just installs basalt.lua if don't exist:
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```lua
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--Basalt configurated installer
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local filePath = "basalt.lua" --here you can change the file path default: basalt.lua
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if not(fs.exists(filePath))then
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shell.run("pastebin run ESs1mg7P")
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end
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local basalt = dofile(filePath) -- here you can change the variablename in any variablename you want default: basalt
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```
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Reference in New Issue
Block a user