added new features
-remade animation -added xml support -finished dynamic values -added new object: graphic -added themes for frames -textfield got some basic improvements to create coding editors
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@@ -4,6 +4,8 @@ For now the animation class is very basic, it will be expanded in the future, bu
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Right now animation is a class which makes use of the timer event.<br>
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You can find more information below:
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`The animation object is still a WIP and the way you use it right now could change in the future!`
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## add
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Adds a new function to an animation
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#### Parameters:
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@@ -16,9 +18,9 @@ Adds a new function to an animation
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#### Usage:
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* This will set the button position to 3,3, waits 1 second, then sets position to 4,4, waits 2 seconds, and then sets the position to 5,5
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```lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local testButton = mainFrame:addButton("myTestButton"):show()
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local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end)
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local mainFrame = basalt.createFrame():show()
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local testButton = mainFrame:addButton():show()
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local aAnimation = mainFrame:addAnimation():add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end)
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aAnimation:play()
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```
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@@ -32,9 +34,9 @@ Sets a wait timer for the next function after the previous function got executed
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#### Usage:
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```lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local testButton = mainFrame:addButton("myTestButton"):show()
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local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end)
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local mainFrame = basalt.createFrame():show()
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local testButton = mainFrame:addButton():show()
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local aAnimation = mainFrame:addAnimation():add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end)
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aAnimation:play()
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```
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@@ -49,9 +51,9 @@ Plays the animation
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#### Usage:
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```lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local testButton = mainFrame:addButton("myTestButton"):show()
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local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setBackground(colors.black) end):wait(1):add(function() testButton:setBackground(colors.gray) end):wait(1):add(function() testButton:setBackground(colors.lightGray) end)
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local mainFrame = basalt.createFrame():show()
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local testButton = mainFrame:addButton():show()
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local aAnimation = mainFrame:addAnimation():add(function() testButton:setBackground(colors.black) end):wait(1):add(function() testButton:setBackground(colors.gray) end):wait(1):add(function() testButton:setBackground(colors.lightGray) end)
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aAnimation:play() -- changes the background color of that button from black to gray and then to lightGray
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```
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@@ -65,9 +67,128 @@ Cancels the animation
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#### Usage:
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```lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local testButton = mainFrame:addButton("myTestButton"):show()
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local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setBackground(colors.black) end):wait(1):add(function() aAnimation:cancel() end):wait(1):add(function() testButton:setBackground(colors.lightGray) end)
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local mainFrame = basalt.createFrame():show()
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local testButton = mainFrame:addButton():show()
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local aAnimation = mainFrame:addAnimation():add(function() testButton:setBackground(colors.black) end):wait(1):add(function() aAnimation:cancel() end):wait(1):add(function() testButton:setBackground(colors.lightGray) end)
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aAnimation:play()
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```
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## setObject
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Sets the object which the animation should reposition/resize
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#### Parameters:
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1. `table` object
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#### Returns:
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1. `animation` Animation in use
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#### Usage:
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```lua
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local mainFrame = basalt.createFrame():show()
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local testButton = mainFrame:addButton():show()
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local aAnimation = mainFrame:addAnimation():setObject(testButton)
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```
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## move
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Moves the object which got defined by setObject
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#### Parameters:
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1. `number` x coordinate
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2. `number` y coordinate
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1. `number` time in seconds
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1. `number` frames (how fluid it should look like)
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1. `table` object - optional, you could also define the object here
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#### Returns:
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1. `animation` Animation in use
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#### Usage:
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```lua
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local mainFrame = basalt.createFrame():show()
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local testButton = mainFrame:addButton():show()
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local aAnimation = mainFrame:addAnimation():setObject(testButton):move(15,3,1,5):play()
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```
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## move
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Moves the object which got defined by setObject
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#### Parameters:
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1. `number` x coordinate
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2. `number` y coordinate
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1. `number` time in seconds
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1. `number` frames (how fluid it should look like)
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1. `table` object - optional, you could also define the object here
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#### Returns:
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1. `animation` Animation in use
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#### Usage:
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```lua
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local mainFrame = basalt.createFrame():show()
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local testButton = mainFrame:addButton():show()
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local aAnimation = mainFrame:addAnimation():setObject(testButton):move(15,3,1,5):play()
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```
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## offset
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Changes the offset on the object which got defined by setObject
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#### Parameters:
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1. `number` x offset
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2. `number` y offset
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1. `number` time in seconds
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1. `number` frames (how fluid it should look like)
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1. `table` object - optional, you could also define the object here
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#### Returns:
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1. `animation` Animation in use
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#### Usage:
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```lua
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local mainFrame = basalt.createFrame():show()
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local subFrame = mainFrame:addFrame():show()
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local aAnimation = mainFrame:addAnimation():setObject(subFrame):offset(1,12,1,5):play()
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```
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## size
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Changes the size on the object which got defined by setObject
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#### Parameters:
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1. `number` width
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2. `number` height
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1. `number` time in seconds
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1. `number` frames (how fluid it should look like)
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1. `table` object - optional, you could also define the object here
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#### Returns:
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1. `animation` Animation in use
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#### Usage:
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```lua
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local mainFrame = basalt.createFrame():show()
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local testButton = mainFrame:addButton():show()
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local aAnimation = mainFrame:addAnimation():setObject(testButton):size(15,3,1,5):play()
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```
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## textColoring
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Changes the text colors of an object
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#### Parameters:
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1. `color|number` multiple colors
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#### Returns:
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1. `animation` Animation in use
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#### Usage:
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```lua
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local mainFrame = basalt.createFrame():show()
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local testButton = mainFrame:addButton():show()
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local aAnimation = mainFrame:addAnimation():setObject(testButton):textColoring(colors.black, colors.gray, colors.lightGray):play()
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```
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