added new features

-remade animation
-added xml support
-finished dynamic values
-added new object: graphic
-added themes for frames
-textfield got some basic improvements to create coding editors
This commit is contained in:
Robert Jelic
2022-07-17 19:20:02 +02:00
parent 3b33bb7009
commit b940ef7154
33 changed files with 2487 additions and 768 deletions

View File

@@ -4,6 +4,8 @@ For now the animation class is very basic, it will be expanded in the future, bu
Right now animation is a class which makes use of the timer event.<br>
You can find more information below:
`The animation object is still a WIP and the way you use it right now could change in the future!`
## add
Adds a new function to an animation
#### Parameters:
@@ -16,9 +18,9 @@ Adds a new function to an animation
#### Usage:
* This will set the button position to 3,3, waits 1 second, then sets position to 4,4, waits 2 seconds, and then sets the position to 5,5
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local testButton = mainFrame:addButton("myTestButton"):show()
local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end)
local mainFrame = basalt.createFrame():show()
local testButton = mainFrame:addButton():show()
local aAnimation = mainFrame:addAnimation():add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end)
aAnimation:play()
```
@@ -32,9 +34,9 @@ Sets a wait timer for the next function after the previous function got executed
#### Usage:
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local testButton = mainFrame:addButton("myTestButton"):show()
local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end)
local mainFrame = basalt.createFrame():show()
local testButton = mainFrame:addButton():show()
local aAnimation = mainFrame:addAnimation():add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end)
aAnimation:play()
```
@@ -49,9 +51,9 @@ Plays the animation
#### Usage:
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local testButton = mainFrame:addButton("myTestButton"):show()
local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setBackground(colors.black) end):wait(1):add(function() testButton:setBackground(colors.gray) end):wait(1):add(function() testButton:setBackground(colors.lightGray) end)
local mainFrame = basalt.createFrame():show()
local testButton = mainFrame:addButton():show()
local aAnimation = mainFrame:addAnimation():add(function() testButton:setBackground(colors.black) end):wait(1):add(function() testButton:setBackground(colors.gray) end):wait(1):add(function() testButton:setBackground(colors.lightGray) end)
aAnimation:play() -- changes the background color of that button from black to gray and then to lightGray
```
@@ -65,9 +67,128 @@ Cancels the animation
#### Usage:
```lua
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local testButton = mainFrame:addButton("myTestButton"):show()
local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setBackground(colors.black) end):wait(1):add(function() aAnimation:cancel() end):wait(1):add(function() testButton:setBackground(colors.lightGray) end)
local mainFrame = basalt.createFrame():show()
local testButton = mainFrame:addButton():show()
local aAnimation = mainFrame:addAnimation():add(function() testButton:setBackground(colors.black) end):wait(1):add(function() aAnimation:cancel() end):wait(1):add(function() testButton:setBackground(colors.lightGray) end)
aAnimation:play()
```
## setObject
Sets the object which the animation should reposition/resize
#### Parameters:
1. `table` object
#### Returns:
1. `animation` Animation in use
#### Usage:
```lua
local mainFrame = basalt.createFrame():show()
local testButton = mainFrame:addButton():show()
local aAnimation = mainFrame:addAnimation():setObject(testButton)
```
## move
Moves the object which got defined by setObject
#### Parameters:
1. `number` x coordinate
2. `number` y coordinate
1. `number` time in seconds
1. `number` frames (how fluid it should look like)
1. `table` object - optional, you could also define the object here
#### Returns:
1. `animation` Animation in use
#### Usage:
```lua
local mainFrame = basalt.createFrame():show()
local testButton = mainFrame:addButton():show()
local aAnimation = mainFrame:addAnimation():setObject(testButton):move(15,3,1,5):play()
```
## move
Moves the object which got defined by setObject
#### Parameters:
1. `number` x coordinate
2. `number` y coordinate
1. `number` time in seconds
1. `number` frames (how fluid it should look like)
1. `table` object - optional, you could also define the object here
#### Returns:
1. `animation` Animation in use
#### Usage:
```lua
local mainFrame = basalt.createFrame():show()
local testButton = mainFrame:addButton():show()
local aAnimation = mainFrame:addAnimation():setObject(testButton):move(15,3,1,5):play()
```
## offset
Changes the offset on the object which got defined by setObject
#### Parameters:
1. `number` x offset
2. `number` y offset
1. `number` time in seconds
1. `number` frames (how fluid it should look like)
1. `table` object - optional, you could also define the object here
#### Returns:
1. `animation` Animation in use
#### Usage:
```lua
local mainFrame = basalt.createFrame():show()
local subFrame = mainFrame:addFrame():show()
local aAnimation = mainFrame:addAnimation():setObject(subFrame):offset(1,12,1,5):play()
```
## size
Changes the size on the object which got defined by setObject
#### Parameters:
1. `number` width
2. `number` height
1. `number` time in seconds
1. `number` frames (how fluid it should look like)
1. `table` object - optional, you could also define the object here
#### Returns:
1. `animation` Animation in use
#### Usage:
```lua
local mainFrame = basalt.createFrame():show()
local testButton = mainFrame:addButton():show()
local aAnimation = mainFrame:addAnimation():setObject(testButton):size(15,3,1,5):play()
```
## textColoring
Changes the text colors of an object
#### Parameters:
1. `color|number` multiple colors
#### Returns:
1. `animation` Animation in use
#### Usage:
```lua
local mainFrame = basalt.createFrame():show()
local testButton = mainFrame:addButton():show()
local aAnimation = mainFrame:addAnimation():setObject(testButton):textColoring(colors.black, colors.gray, colors.lightGray):play()
```