Basalt 1.7 Update
- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
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docs/docs1_6/home/Quick-Start.md
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docs/docs1_6/home/Quick-Start.md
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## HowTo Use
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To load the framework into your project, make use of the following code on top of your code.
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```lua
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local basalt = require("basalt")
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```
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It does not matter if you have installed the single file version or the full folder project. <br>
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Both versions can be loaded by using `require("Basalt")`, you dont need to add `.lua`.
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## Download
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### Download the folder version
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This version is for people who'd like to work with Basalt, change something in Basalt or checkout the project.<br>
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But you are also able to just use it to create your own UI.<br>
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To install the full project to your CC:Tweaked Computer, use the following command on your CC:Tweaked shell:
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`pastebin run ESs1mg7P`
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This will download the project as a folder called "Basalt". You are immediatly after the download is done able to use it in your projects.
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### Download the single file version
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This is the version you should use if you're done with programming. It is a little bit faster and it is also minified, which makes the project smaller.
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To install the single filed project to your CC:Tweaked Computer, use the following command on your CC:Tweaked shell:
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`pastebin run ESs1mg7P packed`
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This will download the project as a single file called "basalt.lua". You are immediatly after the download is done able to use it in your projects.
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### Basalt Package Manager
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The Basalt Package Manager is still in alpha!<br><br>
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The Basalt Package Manager is a visual installer, you are able to change some settings, also to choose which objects are necessary for your projects and which are not.
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To install the BPM (Basalt Package Manager) use the following command on your CC:Tweaked shell:
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`pastebin run ESs1mg7P bpm true`
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The true keyword in the end is optional and would simply start BPM immediately.
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## Example
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Here is a fully functioning example of Basalt code
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```lua
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local basalt = require("basalt") --> Load the Basalt framework
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--> Create the first frame. Please note that Basalt needs at least one active "non-parent" frame to properly supply events
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--> When Basalt#createFrame makes use of unique identifiers (commonly referred to as UIDs), meaning that the supplied value must be UNIQUE
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local mainFrame = basalt.createFrame("mainFrame")
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--> Show the frame to the user
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mainFrame:show()
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local button = mainFrame:addButton("clickableButton") --> Add a button to the mainFrame (With a unique identifier)
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--> Set the position of the button, Button#setPosition follows an x, y pattern.
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--> The x value is how far right the object should be from its anchor (negative values from an anchor will travel left)
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--> The y value is how far down the object should be from its anchor (negative values from an anchor will travel up)
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button:setPosition(4, 4)
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button:setText("Click me!") --> Set the text of our button
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local function buttonClick() --> This function serves as our click logic
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basalt.debug("I got clicked!")
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end
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--> Remember! You cannot supply buttonClick(), that will only supply the result of the function
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--> Make sure the button knows which function to call when it's clicked
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button:onClick(buttonClick)
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button:show() --> Make the button visible, so the user can click it
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basalt.autoUpdate() --> Basalt#autoUpdate starts the event listener to detect user input
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```
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If you're like us and strive for succinct and beautiful code, here is a cleaner implementation of the code above:
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```lua
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local basalt = require("basalt")
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local mainFrame = basalt.createFrame("mainFrame"):show()
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local button = mainFrame --> Basalt returns an instance of the object on most methods, to make use of "call-chaining"
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:addButton("clickableButton") --> This is an example of call chaining
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:setPosition(4,4)
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:setText("Click me!")
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:onClick(
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function()
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basalt.debug("I got clicked!")
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end)
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:show()
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basalt.autoUpdate()
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```
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docs/docs1_6/home/installer.md
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docs/docs1_6/home/installer.md
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# Installer
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This is just a script which helps you to setup your program to automatically install the Basalt UI Framework, if it doesn't exists. Means, you create your program (which requires basalt) and add this on the top of your program. Now, everytime you execute your program it checks if basalt.lua (or your custom filepath) exists or not, if not it installs it, or if you are using the advanced installer, it asks the user if the program is allowed to install basalt for you.
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## Basic Installer
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Here is a very basic one which just installs basalt.lua if don't exist:
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```lua
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--Basalt configurated installer
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local filePath = "basalt.lua" --here you can change the file path default: basalt
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if not(fs.exists(filePath))then
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shell.run("pastebin run ESs1mg7P packed true "..filePath:gsub(".lua", "")) -- this is an alternative to the wget command
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end
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local basalt = require(filePath:gsub(".lua", "")) -- here you can change the variablename in any variablename you want default: basalt
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```
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## Advanced Installer
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This is a visual version, it asks the user if he wants to install basalt.lua (if not found)<br>
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```lua
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--Basalt configurated installer
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local filePath = "basalt.lua" --here you can change the file path default: basalt
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if not(fs.exists(filePath))then
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local w,h = term.getSize()
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term.clear()
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local _installerWindow = window.create(term.current(),w/2-8,h/2-3,18,6)
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_installerWindow.setBackgroundColor(colors.gray)
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_installerWindow.setTextColor(colors.black)
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_installerWindow.write(" Basalt Installer ")
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_installerWindow.setBackgroundColor(colors.lightGray)
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for line=2,6,1 do
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_installerWindow.setCursorPos(1,line)
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if(line==3)then
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_installerWindow.write(" No Basalt found! ")
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elseif(line==4)then
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_installerWindow.write(" Install it? ")
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elseif(line==6)then
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_installerWindow.setTextColor(colors.black)
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_installerWindow.setBackgroundColor(colors.gray)
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_installerWindow.write("Install")
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_installerWindow.setBackgroundColor(colors.lightGray)
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_installerWindow.write(string.rep(" ",5))
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_installerWindow.setBackgroundColor(colors.red)
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_installerWindow.write("Cancel")
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else
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_installerWindow.write(string.rep(" ",18))
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end
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end
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_installerWindow.setVisible(true)
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_installerWindow.redraw()
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while(not(fs.exists(filePath))) do
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local event, p1,p2,p3,p4 = os.pullEvent()
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if(event=="mouse_click")then
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if(p3==math.floor(h/2+2))and(p2>=w/2-8)and(p2<=w/2-2)then
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shell.run("pastebin run ESs1mg7P packed true "..filePath:gsub(".lua", ""))
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_installerWindow.setVisible(false)
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term.clear()
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break
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end
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if(p3==math.floor(h/2+2))and(p2<=w/2+9)and(p2>=w/2+4)then
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_installerWindow.clear()
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_installerWindow.setVisible(false)
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term.setCursorPos(1,1)
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term.clear()
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return
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end
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end
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end
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term.setCursorPos(1,1)
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term.clear()
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end
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local basalt = require(filePath:gsub(".lua", "")) -- here you can change the variablename in any variablename you want default: basalt
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------------------------------
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```
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