Basalt 1.7 Update
- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
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docs/docs1_6/objects/Program.md
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docs/docs1_6/objects/Program.md
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Program objects are here for opening other executable programs in your main program. You can execute worms, shell or any custom program you've made.
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<br>
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Remember Program inherits from [Object](objects/Object.md)
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## getStatus
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returns the current process status
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#### Returns:
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1. `string` current status ("running", "normal, "suspended", or "dead")
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#### Usage:
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* Prints current status
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```lua
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local mainFrame = basalt.createFrame()
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local aProgram = mainFrame:addProgram()
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basalt.debug(aProgram:getStatus())
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```
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## execute
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Executes the given path or program
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#### Parameters:
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1. `string|function` the path to your file as string, or function which should be called
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#### Returns:
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1. `object` The object in use
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#### Usage:
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* Executes worm
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```lua
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local mainFrame = basalt.createFrame()
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local aProgram = mainFrame:addProgram()
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aProgram:execute("rom/programs/fun/worm.lua") -- executes worm
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```
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```xml
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<program path="rom/programs/fun/worm.lua" execute="true" />
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```
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## stop
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Stops a currently running program
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#### Returns:
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1. `object` The object in use
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#### Usage:
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* Stops worm by clicking a button
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```lua
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local mainFrame = basalt.createFrame()
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local aProgram = mainFrame:addProgram()
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aProgram:execute("rom/programs/fun/worm.lua") -- executes worm
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mainFrame:addButton():setText("Pause"):onClick(function() aProgram:stop() end):show()
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```
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## pause
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pauses the current program (prevents the program from receiving events)
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#### Parameters:
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1. `boolean` true, false or nothing
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#### Returns:
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1. `object` The object in use
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#### Usage:
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* Pauses worm by clicking a button
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```lua
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local mainFrame = basalt.createFrame():show()
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local aProgram = mainFrame:addProgram():execute("rom/programs/shell.lua"):show()
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mainFrame:addButton():setText("Pause"):onClick(function() aProgram:pause(true) end):show()
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```
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## isPaused
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returns if the program is paused
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#### Returns:
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1. `boolean` pause status
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#### Usage:
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* Prints the pause status of the program
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```lua
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local mainFrame = basalt.createFrame():show()
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local aProgram = mainFrame:addProgram():execute("rom/programs/shell.lua"):show()
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basalt.debug(aProgram:isPaused())
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```
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## injectEvent
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injects a event into the program manually. For example you could inject w a s and d for worm, by clicking buttons.
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#### Parameters:
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1. `string` event
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2. `any` parameter
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3. `any` parameter
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4. `any` parameter
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5. `any` parameter
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6. `boolean` if this is true, the injected event will be executed even if the program is paused
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#### Returns:
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1. `object` The object in use
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#### Usage:
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* injects a event by clicking a button
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```lua
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local mainFrame = basalt.createFrame():show()
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local aProgram = mainFrame:addProgram():execute("rom/programs/shell.lua"):show()
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mainFrame:addButton():setText("inject"):onClick(function() aProgram:injectEvent("char", "w") end):show()
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```
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## injectEvents
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Injects multiple events
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#### Parameters:
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1. `table` a table, items should be {event="event", args={para1, para2, para3, para4}}
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#### Returns:
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1. `object` The object in use
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#### Usage:
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* injects a multiple char events by clicking a button
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```lua
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local mainFrame = basalt.createFrame():show()
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local aProgram = mainFrame:addProgram():execute("rom/programs/shell.lua"):show()
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local events = {
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{event="char", args={"h"}},
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{event="char", args={"e"}},
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{event="char", args={"y"}}
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}
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mainFrame:addButton():setText("inject"):onClick(function() aProgram:injectEvents(events) end):show()
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```
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## getQueuedEvents
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If the program is paused, incomming events will be inserted into a queued events table. As soon as the program is unpaused, the queued events table will be empty
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#### Returns:
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1. `table` a table - {event="event", args={"a", "b",...}}
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#### Usage:
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* prints the queued events table
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```lua
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local mainFrame = basalt.createFrame():show()
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local aProgram = mainFrame:addProgram():execute("rom/programs/shell.lua"):show()
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mainFrame:addButton():setText("inject"):onClick(function() basalt.debug(aProgram:getQueuedEvents()) end):show()
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```
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## updateQueuedEvents
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Here you can manipulate the queued events table
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#### Parameters:
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1. `table` a table, items should be {event="event", args={para1, para2, para3, para4}}
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#### Returns:
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1. `object` The object in use
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```lua
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local mainFrame = basalt.createFrame():show()
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local aProgram = mainFrame:addProgram():execute("rom/programs/shell.lua"):show()
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mainFrame:addButton():setText("inject"):onClick(function()
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local events = aProgram:getQueuedEvents()
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table.insert(events,1,{event="char", args={"w"}}
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aProgram:updateQueuedEvents(events)
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end):show()
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```
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