Basalt 1.7 Update
- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
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docs/docs1_6/tips/events.md
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docs/docs1_6/tips/events.md
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## Short way of adding functions to events
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Not everyone knows that a function (or in other words a method) does not need to have a name. Instead of a function name you are also able to add the function itself as a argument.
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Both do the exact same thing:
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```lua
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local function clickButton()
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basalt.debug("I got clicked!")
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end
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button:onClick(clickButton)
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```
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```lua
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button:onClick(function()
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basalt.debug("I got clicked!")
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end)
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```
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## Using isKeyDown for shortcuts
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there is also a function with which you can check if the user is holding a key down, it is called `basalt.isKeyDown()`. It's especially useful for click events.
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Let us say you want a button to execute something, but if you are holding ctrl down, something in the execution should get changed. This is how you would
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achieve that:
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```lua
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button:onClick(function()
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if(basalt.isKeyDown(keys.leftCtrl)then
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basalt.debug("Ctrl is down!")
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else
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basalt.debug("Ctrl is up!")
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end
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end)
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```
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Make sure to always use the available `keys` table: https://computercraft.info/wiki/Keys_(API)
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