Basalt 1.7 Update
- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
This commit is contained in:
30
docs/objects/Container/getDeepObject.md
Normal file
30
docs/objects/Container/getDeepObject.md
Normal file
@@ -0,0 +1,30 @@
|
||||
## getDeepObject
|
||||
|
||||
### Description
|
||||
|
||||
Retrieves an object from the container or its descendants by its ID. This method searches recursively through all child containers to find the object.
|
||||
|
||||
### Parameters
|
||||
|
||||
1. `string` id - The ID of the object you want to retrieve.
|
||||
|
||||
### Returns
|
||||
|
||||
1. `object` The object with the specified ID, or nil if no object with that ID is found.
|
||||
|
||||
### Usage
|
||||
|
||||
```lua
|
||||
local main = basalt.createFrame()
|
||||
local container = main:addFrame("container")
|
||||
local button = container:addButton("myButton")
|
||||
:setPosition(2, 2)
|
||||
:setText("My Button")
|
||||
-- Get the button object by its ID, searching through all containers
|
||||
local retrievedButton = main:getDeepObject("myButton")
|
||||
if retrievedButton then
|
||||
basalt.debug("Button found!")
|
||||
end
|
||||
|
||||
basalt.autoUpdate()
|
||||
```
|
||||
Reference in New Issue
Block a user