Basalt 1.7 Update
- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
This commit is contained in:
29
docs/objects/Image/addFrame.md
Normal file
29
docs/objects/Image/addFrame.md
Normal file
@@ -0,0 +1,29 @@
|
||||
## addFrame
|
||||
|
||||
### Description
|
||||
|
||||
Adds a new frame to the image object. This is useful for creating animations with the image object by adding multiple frames that can be played in sequence.
|
||||
|
||||
### Parameters
|
||||
|
||||
1. `number` index - The index of the frame.
|
||||
2. `table` frame - A table in bimg format representing a single frame of the animation.
|
||||
|
||||
### Returns
|
||||
|
||||
1. `object` The object in use
|
||||
|
||||
### Usage
|
||||
|
||||
* Adds a new frame to an existing image object's animation.
|
||||
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aImage = mainFrame:addImage():loadImage("test.bimg")
|
||||
|
||||
local frameToAdd = {
|
||||
{"Hello", "fffff", "33333"}
|
||||
}
|
||||
|
||||
aImage:addFrame(2, frameToAdd)
|
||||
```
|
||||
Reference in New Issue
Block a user