Basalt 1.7 Update
- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
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# Object - Event
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## onChar
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### Description
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`onChar(self, event, char)`
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The computercraft event which triggers this method is `char`.
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The onChar event is triggered when a character is typed on the keyboard.
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The char event always happens after the key event (just like in cc:tweaked)
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### Returns
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Here is a example on how to add a onChar event to your frame:
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1. `object` The object in use
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### Usage
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* Add an onChar event to an object:
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```lua
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local basalt = require("basalt")
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local main = basalt.createFrame()
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local subFrame = main:addFrame()
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local input = main:addInput()
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:setPosition(3,3)
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:setSize(18,6)
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:hide()
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:setSize(12,1)
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function openSubFrame(self, event, char)
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if(char=="a")then
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subFrame:show()
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end
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function inputOnChar(self, event, char)
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basalt.debug("Character typed: " .. char)
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end
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main:onChar(openSubFrame)
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input:onChar(inputOnChar)
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```
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