Basalt 1.7 Update

- New Objects (Flexbox, Graph, Treeview)
- Pluginsystem to add/remove functionality
- Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject
- Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox
- Removed the Animation Object, and added a animation plugin instead
- Removed the Graphic Object and merged it's functionality with the image object
- Updated currently existing objects
This commit is contained in:
Robert Jelic
2023-04-30 17:05:34 +02:00
parent e086c1abb2
commit bb1b1beb79
341 changed files with 15541 additions and 3862 deletions

View File

@@ -1,28 +1,29 @@
# Object - Event
## onChar
### Description
`onChar(self, event, char)`
The computercraft event which triggers this method is `char`.
The onChar event is triggered when a character is typed on the keyboard.
The char event always happens after the key event (just like in cc:tweaked)
### Returns
Here is a example on how to add a onChar event to your frame:
1. `object` The object in use
### Usage
* Add an onChar event to an object:
```lua
local basalt = require("basalt")
local main = basalt.createFrame()
local subFrame = main:addFrame()
local input = main:addInput()
:setPosition(3,3)
:setSize(18,6)
:hide()
:setSize(12,1)
function openSubFrame(self, event, char)
if(char=="a")then
subFrame:show()
end
function inputOnChar(self, event, char)
basalt.debug("Character typed: " .. char)
end
main:onChar(openSubFrame)
input:onChar(inputOnChar)
```