Basalt 1.7 Update
- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
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@@ -1,10 +1,18 @@
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# onClick
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## onClick
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### Description
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`onClick(self, event, button, x, y)`
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The computercraft event which triggers this method is `mouse_click` and `monitor_touch`.
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The onClick event is triggered when a mouse click or monitor touch occurs on the object.
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Here is a example on how to add a onClick event to your button:
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### Returns
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1. `object` The object in use
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### Usage
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* Add an onClick event to a button:
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```lua
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local basalt = require("basalt")
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@@ -21,7 +29,7 @@ end
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button:onClick(buttonOnClick)
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```
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Here is also a example on how you could create double clicks:
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* Create double clicks:
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```lua
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local basalt = require("basalt")
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@@ -30,7 +38,7 @@ local doubleClickMaxTime = 0.25 -- in seconds
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local main = basalt.createFrame()
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local button = main:addButton()
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local function createDoubleClick(btn, func) -- here we create a function where we can pass buttons (or other object if you'd like to) and a function which will get called by double clicking.
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local function createDoubleClick(btn, func)
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local doubleClick = 0
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btn:onClick(function()
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if(os.epoch("local")-doubleClickMaxTime*1000<=doubleClick)then
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@@ -44,7 +52,7 @@ local function debugSomething()
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basalt.debug("hello")
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end
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createDoubleClick(button, debugSomething) -- this is how you will create a double click.
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createDoubleClick(button, debugSomething)
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basalt.autoUpdate()
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```
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