Basalt 1.7 Update

- New Objects (Flexbox, Graph, Treeview)
- Pluginsystem to add/remove functionality
- Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject
- Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox
- Removed the Animation Object, and added a animation plugin instead
- Removed the Graphic Object and merged it's functionality with the image object
- Updated currently existing objects
This commit is contained in:
Robert Jelic
2023-04-30 17:05:34 +02:00
parent e086c1abb2
commit bb1b1beb79
341 changed files with 15541 additions and 3862 deletions

View File

@@ -1,26 +1,29 @@
# Object - Event
## onKey
### Description
`onKey(self, event, key)`
The computercraft event which triggers this method is `key` and `char`.
The onKey event is triggered when a key is pressed on the keyboard.
Here is a example on how to add a onKey event to your frame:
### Returns
1. `object` The object in use
### Usage
* Add an onKey event to an object:
```lua
local basalt = require("basalt")
local main = basalt.createFrame()
local subFrame = main:addFrame()
local input = main:addInput()
:setPosition(3,3)
:setSize(18,6)
:hide()
:setSize(12,1)
function openSubFrame(self, event, key)
if(key==keys.c)then
subFrame:show()
end
function inputnOnKey(self, event, key)
basalt.debug("Key pressed: " .. key)
end
main:onKey(openSubFrame)
input:onKey(inputnOnKey)
```