Basalt 1.7 Update
- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
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# Object
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## remove
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Removes the object from it's parent frame. This won't 'destroy' the object, It will continue to exist as long as you still have pointers to it.
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### Description
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Here is a example on how a button will be fully removed from the memory:
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Removes the object from its parent
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The object will no longer be visible and will not receive any events. Note that this does not destroy the object, and it can be re-added to another parent later if needed.
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### Returns
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1. `object` The object in use
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### Usage
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```lua
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local main = basalt.createFrame()
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local button = main:addButton():setPosition(2,2):setText("Close")
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button:remove()
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button = nil
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local mainFrame = basalt.createFrame()
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local aButton = mainFrame:addButton():setText("My Button")
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aButton:remove()
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```
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