Basalt 1.7 Update
- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
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## execute
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### Description
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Executes the given path or program
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#### Parameters:
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1. `string|function` the path to your file as string, or function which should be called
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### Parameters
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1. `string|function` The path to your file as a string, or a function that should be called
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### Returns
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#### Returns:
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1. `object` The object in use
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#### Usage:
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* Executes worm
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### Usage
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* Execute a custom program:
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```lua
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local basalt = require("basalt")
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local mainFrame = basalt.createFrame()
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local aProgram = mainFrame:addProgram()
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aProgram:execute("rom/programs/fun/worm.lua") -- executes worm
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function customProgram()
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while true do
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print("This is a custom program!")
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sleep(1)
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end
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end
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aProgram:execute(customProgram) -- Executes the custom program
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```
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In this example, a Program object is created and added to the mainFrame. The execute method is then used to execute a custom function called customProgram. The custom program simply prints a debug message to the console.
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* Executing worms:
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```lua
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local basalt = require("basalt")
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local mainFrame = basalt.createFrame()
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local aProgram = mainFrame:addProgram()
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aProgram:execute("rom/programs/fun/worm.lua") -- Executes the custom program
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```
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* Xml version of worms:
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```xml
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<program path="rom/programs/fun/worm.lua" execute="true" />
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```
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