Basalt 1.7 Update

- New Objects (Flexbox, Graph, Treeview)
- Pluginsystem to add/remove functionality
- Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject
- Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox
- Removed the Animation Object, and added a animation plugin instead
- Removed the Graphic Object and merged it's functionality with the image object
- Updated currently existing objects
This commit is contained in:
Robert Jelic
2023-04-30 17:05:34 +02:00
parent e086c1abb2
commit bb1b1beb79
341 changed files with 15541 additions and 3862 deletions

View File

@@ -1,19 +1,52 @@
## execute
### Description
Executes the given path or program
#### Parameters:
1. `string|function` the path to your file as string, or function which should be called
### Parameters
1. `string|function` The path to your file as a string, or a function that should be called
### Returns
#### Returns:
1. `object` The object in use
#### Usage:
* Executes worm
### Usage
* Execute a custom program:
```lua
local basalt = require("basalt")
local mainFrame = basalt.createFrame()
local aProgram = mainFrame:addProgram()
aProgram:execute("rom/programs/fun/worm.lua") -- executes worm
function customProgram()
while true do
print("This is a custom program!")
sleep(1)
end
end
aProgram:execute(customProgram) -- Executes the custom program
```
In this example, a Program object is created and added to the mainFrame. The execute method is then used to execute a custom function called customProgram. The custom program simply prints a debug message to the console.
* Executing worms:
```lua
local basalt = require("basalt")
local mainFrame = basalt.createFrame()
local aProgram = mainFrame:addProgram()
aProgram:execute("rom/programs/fun/worm.lua") -- Executes the custom program
```
* Xml version of worms:
```xml
<program path="rom/programs/fun/worm.lua" execute="true" />
```