Basalt 1.7 Update
- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
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@@ -1,34 +1,27 @@
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## getQueuedEvents
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If the program is paused, incomming events will be inserted into a queued events table. As soon as the program is unpaused, the queued events table will be empty
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#### Returns:
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1. `table` a table - {event="event", args={"a", "b",...}}
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### Description
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#### Usage:
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* prints the queued events table
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```lua
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local mainFrame = basalt.createFrame():show()
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local aProgram = mainFrame:addProgram():execute("rom/programs/shell.lua"):show()
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mainFrame:addButton():setText("inject"):onClick(function() basalt.debug(aProgram:getQueuedEvents()) end):show()
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```
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If the program is paused, incoming events will be inserted into a queued events table. As soon as the program is unpaused, the queued events table will be empty.
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## updateQueuedEvents
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Here you can manipulate the queued events table
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### Returns
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#### Parameters:
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1. `table` a table, items should be {event="event", args={para1, para2, para3, para4}}
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1. `table` A table with queued events: {event="event", args={"a", "b",...}}
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#### Returns:
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1. `object` The object in use
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### Usage
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* Print the queued events table:
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```lua
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local mainFrame = basalt.createFrame():show()
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local aProgram = mainFrame:addProgram():execute("rom/programs/shell.lua"):show()
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local basalt = require("basalt")
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mainFrame:addButton():setText("inject"):onClick(function()
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local events = aProgram:getQueuedEvents()
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table.insert(events,1,{event="char", args={"w"}}
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aProgram:updateQueuedEvents(events)
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end):show()
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local mainFrame = basalt.createFrame()
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local aProgram = mainFrame:addProgram():execute("rom/programs/shell.lua")
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local function printQueuedEvents()
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local queuedEvents = aProgram:getQueuedEvents()
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basalt.debug(queuedEvents)
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end
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mainFrame:addButton():setText("Show Queued Events"):onClick(printQueuedEvents)
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```
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