Basalt 1.7 Update
- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
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@@ -1,23 +1,35 @@
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## injectEvents
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Injects multiple events
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#### Parameters:
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1. `table` a table, items should be {event="event", args={para1, para2, para3, para4}}
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### Description
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Injects multiple events into the program.
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### Parameters
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1. `table` ... - A table containing an "event" key and an "args" key. The "event" key should have a string value, and the "args" key should have a table value containing the parameters for the event.
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### Returns
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#### Returns:
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1. `object` The object in use
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#### Usage:
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### Usage
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* injects a multiple char events by clicking a button
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```lua
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local mainFrame = basalt.createFrame():show()
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local aProgram = mainFrame:addProgram():execute("rom/programs/shell.lua"):show()
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local basalt = require("basalt")
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local events = {
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{event="char", args={"h"}},
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{event="char", args={"e"}},
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{event="char", args={"y"}}
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}
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mainFrame:addButton():setText("inject"):onClick(function() aProgram:injectEvents(events) end):show()
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```
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local mainFrame = basalt.createFrame()
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local aProgram = mainFrame:addProgram():execute("rom/programs/shell.lua")
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local function injectEventsOnClick()
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aProgram:injectEvents(
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{event="char", args={"h"}},
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{event="char", args={"e"}},
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{event="char", args={"y"}})
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end
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mainFrame:addButton()
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:setText("Inject 'hey'")
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:onClick(injectEventsOnClick)
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```
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