Basalt 1.7 Update

- New Objects (Flexbox, Graph, Treeview)
- Pluginsystem to add/remove functionality
- Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject
- Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox
- Removed the Animation Object, and added a animation plugin instead
- Removed the Graphic Object and merged it's functionality with the image object
- Updated currently existing objects
This commit is contained in:
Robert Jelic
2023-04-30 17:05:34 +02:00
parent e086c1abb2
commit bb1b1beb79
341 changed files with 15541 additions and 3862 deletions

View File

@@ -1,13 +1,25 @@
## isPaused
returns if the program is paused
#### Returns:
1. `boolean` pause status
### Description
Returns whether the program is paused or not.
### Returns
1. `boolean` The pause status of the program
### Usage
* Print the pause status of the program:
#### Usage:
* Prints the pause status of the program
```lua
local mainFrame = basalt.createFrame():show()
local aProgram = mainFrame:addProgram():execute("rom/programs/shell.lua"):show()
basalt.debug(aProgram:isPaused())
```
local basalt = require("basalt")
local mainFrame = basalt.createFrame()
local aProgram = mainFrame:addProgram():execute("rom/programs/shell.lua")
local pausedStatus = aProgram:isPaused()
basalt.debug("Is the program paused?", pausedStatus)
```
In this example, a Program object is created, added to the mainFrame, and the "rom/programs/shell.lua" script is executed. The `isPaused` method is then called to determine whether the program is paused or not, and the result is printed to the console.