Basalt 1.7 Update
- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
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## isPaused
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returns if the program is paused
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#### Returns:
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1. `boolean` pause status
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### Description
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Returns whether the program is paused or not.
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### Returns
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1. `boolean` The pause status of the program
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### Usage
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* Print the pause status of the program:
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#### Usage:
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* Prints the pause status of the program
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```lua
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local mainFrame = basalt.createFrame():show()
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local aProgram = mainFrame:addProgram():execute("rom/programs/shell.lua"):show()
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basalt.debug(aProgram:isPaused())
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```
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local basalt = require("basalt")
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local mainFrame = basalt.createFrame()
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local aProgram = mainFrame:addProgram():execute("rom/programs/shell.lua")
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local pausedStatus = aProgram:isPaused()
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basalt.debug("Is the program paused?", pausedStatus)
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```
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In this example, a Program object is created, added to the mainFrame, and the "rom/programs/shell.lua" script is executed. The `isPaused` method is then called to determine whether the program is paused or not, and the result is printed to the console.
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