Basalt 1.7 Update

- New Objects (Flexbox, Graph, Treeview)
- Pluginsystem to add/remove functionality
- Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject
- Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox
- Removed the Animation Object, and added a animation plugin instead
- Removed the Graphic Object and merged it's functionality with the image object
- Updated currently existing objects
This commit is contained in:
Robert Jelic
2023-04-30 17:05:34 +02:00
parent e086c1abb2
commit bb1b1beb79
341 changed files with 15541 additions and 3862 deletions

View File

@@ -1,9 +1,16 @@
# onDone
## onDone
### Description
`onDone(self, err)`
`onDone(self, err)`<br>
This is a custom event which gets triggered as soon as the program has finished.
Here is a example on how to add a onDone event to your program:
### Returns
1. `object` The object in use
### Usage
```lua
local basalt = require("basalt")
@@ -11,9 +18,15 @@ local basalt = require("basalt")
local main = basalt.createFrame()
local aProgram = main:addProgram():execute("rom/programs/shell.lua")
local function onProgramDone()
basalt.debug("Program has finished")
local function onProgramDone(self, err)
if err then
basalt.debug("Program finished with error:", err)
else
basalt.debug("Program has finished successfully")
end
end
aProgram:onDone(onProgramDone)
```
In this example, a Program object is created, added to the mainFrame, and the "rom/programs/shell.lua" script is executed. The `onDone` event is then attached to the program, and it will be triggered when the program finishes. The event function, `onProgramDone`, will print a debug message indicating whether the program finished successfully or with an error.