Basalt 1.7 Update

- New Objects (Flexbox, Graph, Treeview)
- Pluginsystem to add/remove functionality
- Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject
- Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox
- Removed the Animation Object, and added a animation plugin instead
- Removed the Graphic Object and merged it's functionality with the image object
- Updated currently existing objects
This commit is contained in:
Robert Jelic
2023-04-30 17:05:34 +02:00
parent e086c1abb2
commit bb1b1beb79
341 changed files with 15541 additions and 3862 deletions

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Progressbars are objects to visually display the current state of your progression. They always go from 0 to 100 (%) - no matter how big they are. which means if you
want to add some energy progress you have to do simple maths: currentValue / maxValue * 100
Progressbars are objects that visually display the current state of your progress. They always represent progress as a percentage (0 to 100%), regardless of their size. To represent progress in other units, you need to perform a simple conversion: currentValue / maxValue * 100.
[Object](objects/Object.md) methods also apply for progressbars.
In addition to the Object and VisualObject methods, Progressbar objects have the following methods:
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|---|---|
@@ -11,10 +10,29 @@ want to add some energy progress you have to do simple maths: currentValue / max
|[setProgressBar](objects/Progressbar/setProgressBar.md)|Changes the progress design
|[setBackgroundSymbol](objects/Progressbar/setBackgroundSymbol.md)|Sets the background symbol
# Events
## Events
This is a list of all available events for progressbars:
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|[onDone](objects/Progressbar/onDone.md)|Fires when a progress has finished
|[onDone](objects/Progressbar/onDone.md)|Fires when progress has reached 100%
## Example
Here's an example of how to create a Progressbar object and set its properties:
```lua
local mainFrame = basalt.createFrame()
local progressBar = mainFrame:addProgressbar()
progressBar:setDirection("right")
progressBar:setProgress(50)
progressBar:setProgressBar(colors.blue)
progressBar:onDone(function()
basalt.log("Progress completed")
end)
```
This example demonstrates how to create a Progressbar object, set its direction, progress, design, and background symbol, and handle the onDone event.