Basalt 1.7 Update

- New Objects (Flexbox, Graph, Treeview)
- Pluginsystem to add/remove functionality
- Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject
- Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox
- Removed the Animation Object, and added a animation plugin instead
- Removed the Graphic Object and merged it's functionality with the image object
- Updated currently existing objects
This commit is contained in:
Robert Jelic
2023-04-30 17:05:34 +02:00
parent e086c1abb2
commit bb1b1beb79
341 changed files with 15541 additions and 3862 deletions

View File

@@ -1,20 +1,36 @@
## addRule
Adds a new rule for special coloring
#### Parameteres:
1. `string` a pattern - check out this page: (https://riptutorial.com/lua/example/20315/lua-pattern-matching)
2. `number|color` text color
3. `number|color` background color - optional
### Description
Adds a new rule for special coloring in a Textfield object. This allows you to apply a specific color and/or background color to text matching a provided pattern.
### Parameteres
1. `string` pattern - A Lua pattern for matching the text you want to color. You can find more information about Lua patterns [here](https://riptutorial.com/lua/example/20315/lua-pattern-matching).
2. `number|color` textColor - The color you want to apply to the text matching the pattern
3. `number|color` backgroundColor - (optional) The background color you want to apply to the text matching the pattern
### Returns
#### Returns:
1. `object` The object in use
#### Usage:
* Changes the color of all numbers
### Usage
* Changes the color of all numbers in a Textfield object
```lua
local basalt = require("basalt")
local mainFrame = basalt.createFrame()
local aTextfield = mainFrame:addTextfield():addRule("%d", colors.lightBlue)
local aTextfield = mainFrame:addTextfield()
aTextfield:addRule("%d", colors.lightBlue)
basalt.autoUpdate()
```
In this example, a Textfield object is created and added to the mainFrame. The `addRule` method is called to add a rule that highlights all numbers with a light blue color. The pattern used for matching numbers is `%d`.
```xml
<textfield>
<rules>
@@ -24,4 +40,4 @@ local aTextfield = mainFrame:addTextfield():addRule("%d", colors.lightBlue)
</rule>
</rules>
</textfield>
```
```