Basalt 1.7 Update

- New Objects (Flexbox, Graph, Treeview)
- Pluginsystem to add/remove functionality
- Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject
- Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox
- Removed the Animation Object, and added a animation plugin instead
- Removed the Graphic Object and merged it's functionality with the image object
- Updated currently existing objects
This commit is contained in:
Robert Jelic
2023-04-30 17:05:34 +02:00
parent e086c1abb2
commit bb1b1beb79
341 changed files with 15541 additions and 3862 deletions

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@@ -1,12 +1,25 @@
## getStatus
Returns the current thread status
#### Returns:
1. `string` current status - ("running", "normal", "suspended", "dead")
### Description
Returns the current status of the Thread object.
### Returns
1. `string` current status - One of the following: "running", "normal", "suspended", "dead"
### Usage
#### Usage:
```lua
local basalt = require("basalt")
local mainFrame = basalt.createFrame()
local aThread = mainFrame:addThread()
basalt.debug(aThread:getStatus())
local status = aThread:getStatus()
basalt.debug("Current thread status: " .. status)
basalt.autoUpdate()
```
In this example, a Thread object is created and added to the mainFrame. The `getStatus` method is called to get the current status of the Thread object. The status is then printed to the console using the `basalt.debug` function.

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@@ -1,13 +1,18 @@
## start
starts a new thread and executes the function
#### Parameters:
### Parameters
1. `function` the function which should be executed
#### Returns:
### Returns
1. `object` The object in use
#### Usage:
### Usage
* Starts a new thread
```lua
local mainFrame = basalt.createFrame()
local aThread = mainFrame:addThread()
@@ -19,10 +24,13 @@ local function randomThreadFunction()
end
aThread:start(randomThreadfunction)
```
you are also able to start threads via xml:
```lua
basalt.setVariable("myThread", function() while true do os.sleep(1) end end)
```
```xml
<thread thread="myThread" start="true"/>
```

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@@ -1,11 +1,17 @@
## stop
stops the currently running thread
#### Returns:
### Description
Stops the currently running thread
### Returns
1. `object` The object in use
#### Usage:
### Usage
* Stops the current running thread by clicking on a button
```lua
local mainFrame = basalt.createFrame()
local aThread = mainFrame:addThread()
@@ -17,4 +23,4 @@ local function randomThreadFunction()
end
aThread:start(randomThreadfunction)
local aButton = mainFrame:addButton():setText("Stop Thread"):onClick(function() aThread:stop() end)
```
```