Basalt 1.7 Update
- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
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docs/objects/VisualObject/setZIndex.md
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docs/objects/VisualObject/setZIndex.md
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## setZIndex
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### Description
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Sets the z-index for the object. A higher value means a higher draw and event priority. You can also add multiple objects to the same z-index; in this case, the last added object will have the highest priority.
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### Parameters
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1. `number` z-index
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### Returns
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1. `object` The object in use
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### Usage
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* Sets the button's z-index to `1` and the label's z-index to `2`
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```lua
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local basalt = require("basalt")
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local mainFrame = basalt.createFrame()
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local aButton = mainFrame:addButton():setZIndex(1):setPosition(2,2)
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local aLabel = mainFrame:addLabel():setZIndex(2):setPosition(2,2):setText("I am a label!")
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```
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```xml
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<button x="2" y="2" zIndex="1" />
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<label x="2" y="2" text="I am a label!" zIndex="2" />
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```
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