Docs update

Some more stuff for docs
This commit is contained in:
Robert Jelic
2022-10-09 14:00:35 +02:00
parent 681d54b406
commit bf1b008084
12 changed files with 189 additions and 1 deletions

View File

@@ -1,4 +1,12 @@
With animations, you can create a beautiful experience for users while interacting with your program.<br>
With animations, you can create a beautiful experience for users while interacting with your program.
There are 2 types of animations, predefined animations and custom animations. By using add and wait you can create custom
animations (calls). Pre-defined methods are for example move, offset, size, changeText,...
:setObject always sets the object on what pre-defined methods should apply on.
When calling a pre-defined animation it will check what is safed as object (:setObject) and will calculate the animation methods based on that which means you won't
be able to change the object on the fly - you will always have to recreate the animation itself
| | |
|---|---|
@@ -6,6 +14,8 @@ With animations, you can create a beautiful experience for users while interacti
|[wait](objects/Animation/wait.md)|Adds a amount to the animation time
|[play](objects/Animation/play.md)|Plays the animation
|[cancel](objects/Animation/cancel.md)|Cancels the animation
|[addMode](objects/Animation/addMode.md)|Adds custom easings
|[setMode](objects/Animation/setMode.md)|Changes the current easing-calculation
|[setObject](objects/Animation/setObject.md)|Sets an object on which predefined animations should work on
|[move](objects/Animation/move.md)|Predefined animation: moves the object to a new position
|[offset](objects/Animation/offset.md)|Predefined animation: Changes the offset of that object
@@ -18,4 +28,5 @@ With animations, you can create a beautiful experience for users while interacti
| | |
|---|---|
|[onStart](objects/Animation/onStart.md)|Gets called as soon as the animation is started
|[onDone](objects/Animation/onDone.md)|Gets called as soon as the animation has finished