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docs/docs1_6/objects/Animation/onDone.md
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docs/docs1_6/objects/Animation/onDone.md
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## onDone
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`onDone(self)`<br>
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This is a event which gets fired as soon as the animation has finished.
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```lua
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local basalt = require("Basalt")
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local mainFrame = basalt.createFrame()
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local testButton = mainFrame:addButton("buttonToAnimate")
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local aAnimation = mainFrame:addAnimation():setObject(testButton):changeTextColor({colors.red, colors.yellow, colors.green}, 2):play()
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aAnimation:onDone(function()
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basalt.debug("The animation is done")
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end)
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```
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In XML you are also able to queue multiple animations, like this:
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```xml
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<animation id="anim2" object="buttonToAnimate">
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<textColor>
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<color>red</color>
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<color>yellow</color>
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<color>green</color>
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<duration>2</duration>
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</textColor>
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</animation>
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<animation onDone="#anim2" object="buttonToAnimate" play="true">
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<background>
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<color>red</color>
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<color>yellow</color>
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<color>green</color>
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<duration>2</duration>
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</background>
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</animation>
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```
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