Docs 1.6
Accidentally uploaded outdated 1.6 docs
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Buttons are objects, which execute something by clicking on them.<br>
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The button object is for creating buttons If you click on them, they should execute something. You decide what should happen when clicking on them.
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Remember button also inherits from [Object](objects/Object.md)
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[Object](objects/Object.md) methods also apply for buttons.
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## setText
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Sets the displayed button text
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#### Parameters:
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1. `string` the text the button should show
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|[setText](objects/Button/setText.md)|Changes the button text
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|[setHorizontalAlign](objects/Button/setHorizontalAlign.md)|Changes the horizontal text position
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|[setVerticalAlign](objects/Button/setVerticalAlign.md)|Changes the vertical text position
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#### Returns:
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1. `object` The object in use
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#### Usage:
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* Creates a button with "Click me!" as text.
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```lua
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local mainFrame = basalt.createFrame()
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local button = mainFrame:addButton():setText("Click me!")
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```
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```xml
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<button text="Click me!" />
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```
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## setHorizontalAlign
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Sets the horizontal align of the button text
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#### Parameters:
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1. `string` the position as string ("left", "center", "right") - default is center.
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#### Returns:
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1. `object` The object in use
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#### Usage:
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* Sets the button's horizontal text align to right.
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```lua
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local mainFrame = basalt.createFrame()
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local button = mainFrame:addButton()
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:setText("Click me!")
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:setHorizontalAlign("right")
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```
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```xml
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<button text="Click me!" horizontalAlign="right" />
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```
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## setVerticalAlign
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Sets the vertical align of the button text
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#### Parameters:
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1. `string` the position as string ("top", "center", "bottom") - default is center.
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#### Returns:
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1. `object` The object in use
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#### Usage:
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* Sets the button's horizontal text align to right and the vertical text align to bottom.
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```lua
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local mainFrame = basalt.createFrame()
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local button = mainFrame:addButton()
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:setText("Click me!")
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:setHorizontalAlign("right")
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:setVerticalAlign("bottom")
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```
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```xml
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<button text="Click me!" horizontalAlign="right" verticalAlign="bottom" />
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```
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# Example
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This is a example on how you would create a fully working button:
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```lua
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local mainFrame = basalt.createFrame()
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local aButton = mainFrame:addButton():setText("Click")
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local main = basalt.createFrame()
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local aButton = main:addButton():setText("Click")
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aButton:onClick(function(self,event,button,x,y)
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if(event=="mouse_click")and(button==1)then
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@@ -76,15 +22,15 @@ aButton:onClick(function(self,event,button,x,y)
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end)
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```
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and this would be the xml way to do it:
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and this would be the xml way:
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```lua
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local mainFrame = basalt.createFrame():addLayout("example.xml")
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basalt.setVariable("buttonClick", function(self,event,button,x,y)
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if(event=="mouse_click")and(button==1)then
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basalt.debug("Left mousebutton got clicked!")
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end
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end)
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local main = basalt.createFrame():addLayout("example.xml")
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```
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```xml
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<button onClick="buttonClick" text="Click" />
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