Accidentally uploaded outdated 1.6 docs
This commit is contained in:
Robert Jelic
2023-05-01 16:28:46 +02:00
parent 92b93a3862
commit d4c72514ef
265 changed files with 25608 additions and 3867 deletions

View File

@@ -1,307 +1,31 @@
Dropdowns are objects where the user can click on a button, this will open a list where the user can choose from.
If you want to access values inside items this is how the table for single items is made (just a example):
[Object](objects/Object.md) methods also apply for dropdowns.
| | |
|---|---|
|[addItem](objects/Dropdown/addItem.md)|Adds a new item into the list
|[removeItem](objects/Dropdown/removeItem.md)|Removes a item from the list
|[editItem](objects/Dropdown/editItem.md)|Changes a already existing item in the list
|[getItem](objects/Dropdown/getItem.md)|Returns a item by its index
|[getItemCount](objects/Dropdown/getItemCount.md)|Returns the item count
|[getAll](objects/Dropdown/getAll.md)|Returns the entire list as a table
|[selectItem](objects/Dropdown/selectItem.md)|Selects a item
|[clear](objects/Dropdown/clear.md)|Makes the entire list empty
|[getItemIndex](objects/Dropdown/getItemIndex.md)|Returns the currently active item index
|[setSelectedItem](objects/Dropdown/setSelectedItem.md)|Changes the default bg and fg, when the user selects a item
|[setOffset](objects/Dropdown/setOffset.md)|Changes the list offset
|[getOffset](objects/Dropdown/getOffset.md)|Returns the current offset
|[setDropdownSize](objects/Dropdown/setDropdownSize.md)|Changes the dropdown size
A item-table in dropdowns looks like the following example:
```lua
item = {
text="1. Entry",
bgCol=colors.black,
fgCol=colors.white
args = {}
text="1. Entry", -- the text its showing
bgCol=colors.black, -- the background color
fgCol=colors.white -- the foreground color
args = {} -- custom args you want to pass, which you will be able to access in for example onChange events
}
```
Remember Dropdown also inherits from [Object](objects/Object.md)
## addItem
Adds a item into the dropdown
#### Parameters:
1. `string` The entry name
2. `number|color` unique default background color - optional
3. `number|color` unique default text color - optional
4. `any` any value - you could access this later in a :onChange() event (you need to use :getValue()) - optional
#### Returns:
1. `object` The object in use
#### Usage:
* Creates a default dropdown with 3 entries
```lua
local mainFrame = basalt.createFrame()
local aDropdown = mainFrame:addDropdown()
aDropdown:addItem("1. Entry")
aDropdown:addItem("2. Entry",colors.yellow)
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
```
```xml
<dropdown>
<item><text>1. Entry</text></item>
<item><text>2. Entry</text><bg>yellow</bg></item>
<item><text>3. Entry</text><bg>yellow</bg><fg>green</fg></item>
</dropdown>
```
## removeItem
Removes a item from the dropdown
#### Parameters:
1. `number` The index which should get removed
#### Returns:
1. `object` The object in use
#### Usage:
* Creates a default dropdown with 3 entries and removes the second one.
```lua
local mainFrame = basalt.createFrame()
local aDropdown = mainFrame:addDropdown()
aDropdown:addItem("1. Entry")
aDropdown:addItem("2. Entry",colors.yellow)
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
aDropdown:removeItem(2)
```
## editItem
Edits a item from the dropdown
#### Parameters:
1. `number` The index which should be edited
2. `string` The new item name
3. `number` the new item background color - optional
4. `number` The new item text color - optional
5. `any` New additional information - optional
#### Returns:
1. `object` The object in use
#### Usage:
* Creates a default dropdown with 3 entries and edits the second one.
```lua
local mainFrame = basalt.createFrame()
local aDropdown = mainFrame:addDropdown()
aDropdown:addItem("1. Entry")
aDropdown:addItem("2. Entry",colors.yellow)
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
aDropdown:editItem(2, "Still 2. Entry", colors.red)
```
## getItem
Returns a item by index
#### Parameters:
1. `number` The index which should be returned
#### Returns:
1. `table` The item table example: {text="1. Entry", bgCol=colors.black, fgCol=colors.white}
#### Usage:
* Creates a default dropdown with 3 entries and edits the second one.
```lua
local mainFrame = basalt.createFrame()
local aDropdown = mainFrame:addDropdown()
aDropdown:addItem("1. Entry")
aDropdown:addItem("2. Entry",colors.yellow)
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
basalt.debug(aDropdown:getItem(2).text)
```
## getItemCount
Returns the current item count
#### Returns:
1. `number` The item list count
#### Usage:
* Creates a default dropdown with 3 entries and prints the current item count.
```lua
local mainFrame = basalt.createFrame()
local aDropdown = mainFrame:addDropdown()
aDropdown:addItem("1. Entry")
aDropdown:addItem("2. Entry",colors.yellow)
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
basalt.debug(aDropdown:getItemCount())
```
## getAll
Returns all items as table
#### Returns:
1. `table` All items
#### Usage:
* Creates a default menubar with 3 entries and prints a table.
```lua
local mainFrame = basalt.createFrame()
local aDropdown = mainFrame:addDropdown()
aDropdown:addItem("1. Entry")
aDropdown:addItem("2. Entry",colors.yellow)
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
basalt.debug(aDropdown:getAll())
```
## selectItem
selects a item in the dropdown (same as a player would click on a item)
#### Parameters:
1. `number` The index which should get selected
#### Returns:
1. `object` The object in use
#### Usage:
* Creates a default dropdown with 3 entries and selects the second entry.
```lua
local mainFrame = basalt.createFrame()
local aDropdown = mainFrame:addDropdown()
aDropdown:addItem("1. Entry")
aDropdown:addItem("2. Entry",colors.yellow)
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
aDropdown:selectItem(2)
```
## clear
Removes all items.
#### Returns:
1. `object` The object in use
#### Usage:
* Creates a default dropdown with 3 entries and removes them immediatley. Which makes no sense.
```lua
local mainFrame = basalt.createFrame()
local aDropdown = mainFrame:addDropdown()
aDropdown:addItem("1. Entry")
aDropdown:addItem("2. Entry",colors.yellow)
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
aDropdown:clear()
```
## getItemIndex
returns the item index of the currently selected item
#### Returns:
1. `number` The current index
#### Usage:
* Creates a default dropdown with 3 entries selects the second entry and prints the currently selected index.
```lua
local mainFrame = basalt.createFrame()
local aDropdown = mainFrame:addDropdown()
aDropdown:addItem("1. Entry")
aDropdown:addItem("2. Entry",colors.yellow)
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
aDropdown:selectItem(2)
basalt.debug(aDropdown:getItemIndex())
```
## setSelectedItem
Sets the background and the foreground of the item which is currently selected
#### Parameters:
1. `number|color` The background color which should be used
2. `number|color` The text color which should be used
#### Returns:
1. `object` The object in use
#### Usage:
* Creates a default dropdown with 4 entries and sets the selection background color to green.
```lua
local mainFrame = basalt.createFrame()
local aDropdown = mainFrame:addDropdown()
aDropdown:addItem("1. Entry")
aDropdown:addItem("2. Entry",colors.yellow)
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
aDropdown:addItem("4. Entry")
aDropdown:setSelectedItem(colors.green, colors.red)
```
```xml
<dropdown selectionBG="green" selectionFG="red">
<item><text>1. Entry</text></item>
<item><text>2. Entry</text><bg>yellow</bg></item>
<item><text>2. Entry</text><bg>yellow</bg><fg>green</fg></item>
</dropdown>
```
## setOffset
Sets the offset of the dropdown (the same as you would scroll) - default is 0
#### Parameters:
1. `number` The offset value
#### Returns:
1. `object` The object in use
#### Usage:
* Creates a default dropdown with 6 entries and sets the offset to 3.
```lua
local mainFrame = basalt.createFrame()
local aDropdown = mainFrame:addDropdown()
:addItem("1. Entry")
:addItem("2. Entry")
:addItem("3. Entry")
:addItem("4. Entry")
:addItem("5. Entry")
:addItem("6. Entry")
:setOffset(3)
```
```xml
<dropdown offset="3">
<item><text>1. Entry</text></item>
<item><text>2. Entry</text></item>
<item><text>3. Entry</text></item>
<item><text>4. Entry</text></item>
<item><text>5. Entry</text></item>
<item><text>6. Entry</text></item>
</dropdown>
```
## getOffset
Returns the current index offset
#### Returns:
1. `number` offset value
#### Usage:
* Creates a default dropdown with 6 entries and sets the offset to 3, also prints the current offset.
```lua
local mainFrame = basalt.createFrame()
local aDropdown = mainFrame:addDropdown()
:addItem("1. Entry")
:addItem("2. Entry")
:addItem("3. Entry")
:addItem("4. Entry")
:addItem("5. Entry")
:addItem("6. Entry")
:setOffset(3)
basalt.debug(aDropdown:getOffset())
```
## setDropdownSize
Sets the size of the opened dropdown
#### Parameters:
1. `number` The width value
2. `number` The height value
#### Returns:
1. `object` The object in use
#### Usage:
* Creates a default dropdown, adds 3 entries and sets the dropdown size to 15w, 8h
```lua
local mainFrame = basalt.createFrame()
local aDropdown = mainFrame:addDropdown():setDropdownSize(15,8)
aDropdown:addItem("1. Entry")
aDropdown:addItem("2. Entry")
aDropdown:addItem("3. Entry")
```
```xml
<dropdown dropdownWidth="15" dropdownHeight="8">
<item><text>1. Entry</text></item>
<item><text>2. Entry</text></item>
<item><text>3. Entry</text></item>
</dropdown>
```
```