Accidentally uploaded outdated 1.6 docs
This commit is contained in:
Robert Jelic
2023-05-01 16:28:46 +02:00
parent 92b93a3862
commit d4c72514ef
265 changed files with 25608 additions and 3867 deletions

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## addItem
Adds a item into the list
#### Parameters:
1. `string` The entry name
2. `number|color` unique default background color - optional
3. `number|color` unique default text color - optional
4. `any` any value - you could access this later in a :onChange() event (you need to use :getValue()) - optional
#### Returns:
1. `object` The object in use
#### Usage:
* Creates a default menubar with 3 entries
```lua
local main = basalt.createFrame()
local aMenubar = main:addMenubar()
:addItem("1. Entry")
:addItem("2. Entry",colors.yellow)
:addItem("3. Entry",colors.yellow,colors.green)
```
```xml
<menubar>
<item><text>1. Entry</text></item>
<item><text>2. Entry</text><bg>yellow</bg></item>
<item><text>3. Entry</text><bg>yellow</bg><fg>green</fg></item>
</menubar>
```

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## clear
Removes all items.
#### Returns:
1. `object` The object in use
#### Usage:
* Creates a default menubar with 3 entries and removes them immediatley. Which makes no sense.
```lua
local main = basalt.createFrame()
local aMenubar = main:addMenubar()
:addItem("1. Entry")
:addItem("2. Entry",colors.yellow)
:addItem("3. Entry",colors.yellow,colors.green)
aMenubar:clear()
```

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## editItem
Edits a item from the menubar
#### Parameters:
1. `number` The index which should be edited
2. `string` The new item name
3. `number` the new item background color - optional
4. `number` The new item text color - optional
5. `any` New additional information - optional
#### Returns:
1. `object` The object in use
#### Usage:
* Creates a default menubar with 3 entries and edits the second one.
```lua
local main = basalt.createFrame()
local aMenubar = main:addMenubar()
:addItem("1. Entry")
:addItem("2. Entry",colors.yellow)
:addItem("3. Entry",colors.yellow,colors.green)
aMenubar:editItem(2, "Still 2. Entry", colors.red)
```

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## getAll
Returns all items as table
#### Returns:
1. `table` All items
#### Usage:
* Creates a default menubar with 3 entries and prints a table.
```lua
local main = basalt.createFrame()
local aMenubar = main:addMenubar()
:addItem("1. Entry")
:addItem("2. Entry",colors.yellow)
:addItem("3. Entry",colors.yellow,colors.green)
basalt.debug(aMenubar:getAll())
```

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## getItem
Returns a item by index
#### Parameters:
1. `number` The index which should be returned
#### Returns:
1. `table` The item table example: {text="1. Entry", bgCol=colors.black, fgCol=colors.white}
#### Usage:
* Creates a default menubar with 3 entries and edits the second one.
```lua
local main = basalt.createFrame()
local aMenubar = main:addMeubar()
:addItem("1. Entry")
:addItem("2. Entry",colors.yellow)
:addItem("3. Entry",colors.yellow,colors.green)
basalt.debug(aMenubar:getItem(2).text)
```

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## getItemCount
Returns the current item count
#### Returns:
1. `number` The item list count
#### Usage:
* Creates a default menubar with 3 entries and prints the current item count.
```lua
local main = basalt.createFrame()
local aMenubar = main:addMenubar()
:addItem("1. Entry")
:addItem("2. Entry",colors.yellow)
:addItem("3. Entry",colors.yellow,colors.green)
basalt.debug(aMenubar:getItemCount())
```

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## getItemIndex
returns the item index of the currently selected item
#### Returns:
1. `number` The current index
#### Usage:
* Creates a default menubar with 3 entries selects the second entry and prints the currently selected index.
```lua
local main = basalt.createFrame()
local aMenubar = main:addMenubar()
:addItem("1. Entry")
:addItem("2. Entry",colors.yellow)
:addItem("3. Entry",colors.yellow,colors.green)
:selectItem(2)
basalt.debug(aMenubar:getItemIndex())
```

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## getOffset
Returns the current index offset
#### Returns:
1. `number` offset value
#### Usage:
* Creates a default menubar with 6 entries and sets the offset to 3, also prints the current offset.
```lua
local main = basalt.createFrame()
local aMenubar = main:addMenubar()
:addItem("1. Entry")
:addItem("2. Entry")
:addItem("3. Entry")
:addItem("4. Entry")
:addItem("5. Entry")
:addItem("6. Entry")
:addItem("7. Entry")
:addItem("8. Entry")
:setOffset(3)
basalt.debug(aMenubar:getOffset())
```

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## removeItem
Removes a item from the menubar
#### Parameters:
1. `number` The index which should get removed
#### Returns:
1. `object` The object in use
#### Usage:
* Creates a default menubar with 3 entries and removes the second one.
```lua
local main = basalt.createFrame()
local aMenubar = main:addMenubar()
:addItem("1. Entry")
:addItem("2. Entry",colors.yellow)
:addItem("3. Entry",colors.yellow,colors.green)
:removeItem(2)
```

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## selectItem
selects a item in the menubar (same as a player would click on a item)
#### Parameters:
1. `number` The index which should get selected
#### Returns:
1. `object` The object in use
#### Usage:
* Creates a default menubar with 3 entries and selects the second entry.
```lua
local main = basalt.createFrame()
local aMenubar = main:addMenubar()
:addItem("1. Entry")
:addItem("2. Entry",colors.yellow)
:addItem("3. Entry",colors.yellow,colors.green)
:selectItem(2)
```

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## setOffset
Sets the offset of the menubar (the same as you would scroll) - default is 0
#### Parameters:
1. `number` The offset value
#### Returns:
1. `object` The object in use
#### Usage:
* Creates a default menubar with 6 entries and sets the offset to 3.
```lua
local main = basalt.createFrame()
local aMenubar = main:addMenubar()
:addItem("1. Entry")
:addItem("2. Entry")
:addItem("3. Entry")
:addItem("4. Entry")
:addItem("5. Entry")
:addItem("6. Entry")
:setOffset(3)
```
```xml
<menubar offset="3">
<item><text>1. Entry</text></item>
<item><text>2. Entry</text></item>
<item><text>3. Entry</text></item>
<item><text>4. Entry</text></item>
<item><text>5. Entry</text></item>
<item><text>6. Entry</text></item>
</menubar>
```

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## setScrollable
Makes it possible to scroll while the mouse is over the menubar
#### Parameters:
1. `boolean` If the menubar should be scrollable or not
#### Returns:
1. `object` The object in use
#### Usage:
* Creates a new menubar and makes it scrollable
```lua
local main = basalt.createFrame()
local aMenubar = main:addMenubar():setScrollable(true)
:addItem("1. Entry")
:addItem("2. Entry")
:addItem("3. Entry")
:addItem("4. Entry")
:addItem("5. Entry")
:addItem("6. Entry")
:addItem("7. Entry")
:addItem("8. Entry")
:addItem("9. Entry")
```
```xml
<menubar scrollable="true">
<item><text>1. Entry</text></item>
<item><text>2. Entry</text></item>
<item><text>3. Entry</text></item>
<item><text>4. Entry</text></item>
<item><text>5. Entry</text></item>
<item><text>6. Entry</text></item>
<item><text>7. Entry</text></item>
<item><text>8. Entry</text></item>
<item><text>9. Entry</text></item>
</menubar>
```

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## setSelectedItem
Sets the background and the foreground of the item which is currently selected
#### Parameters:
1. `number|color` The background color which should be used
2. `number|color` The text color which should be used
#### Returns:
1. `object` The object in use
#### Usage:
* Creates a default menubar with 4 entries and sets the selection background color to green.
```lua
local main = basalt.createFrame()
local aMenubar = main:addMenubar()
:addItem("1. Entry")
:addItem("2. Entry",colors.yellow)
:addItem("3. Entry",colors.yellow,colors.green)
:addItem("4. Entry")
:setSelectedItem(colors.green, colors.red)
```
```xml
<menubar selectionBG="green" selectionFG="red">
<item><text>1. Entry</text></item>
<item><text>2. Entry</text><bg>yellow</bg></item>
<item><text>2. Entry</text><bg>yellow</bg><fg>green</fg></item>
</menubar>
```

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## setSpace
Sets the background and the foreground of the item which is currently selected
#### Parameters:
1. `number` The space you want between the entries
#### Returns:
1. `object` The object in use
#### Usage:
* Creates a default menubar with 4 entries and sets the space to 3.
```lua
local main = basalt.createFrame()
local aMenubar = main:addMenubar()
:addItem("1. Entry")
:addItem("2. Entry",colors.yellow)
:addItem("3. Entry",colors.yellow,colors.green)
:addItem("4. Entry")
:setSpace(3)
```
```xml
<menubar selectionBG="green" selectionFG="red" space="3">
<item><text>1. Entry</text></item>
<item><text>2. Entry</text><bg>yellow</bg></item>
<item><text>2. Entry</text><bg>yellow</bg><fg>green</fg></item>
</menubar>
```