updated docs
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# Thread
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Threads are "functions" you can execute simultaneously. Ofc the reality is, i am just using coroutine for that. But it works pretty good AND is very easy to use.
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<br>
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Here is a list of all available functions for threads: <br>
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## start
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starts a new thread and executes the function
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````lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aThread = mainFrame:addThread("myFirstThread"):show()
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local function randomThreadFunction()
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while true do
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basalt.debug("Thread is active")
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os.sleep(1) -- a sleep/coroutine.yield() or pullEvent is required otherwise we will never come back to the main program (error)
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end
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end
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aThread:start(randomThreadfunction)
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````
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**parameters:**function func<br>
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**returns:** self<br>
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## getStatus
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gets the thread status
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````lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aThread = mainFrame:addThread("myFirstThread"):show()
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basalt.debug(aThread:getStatus()) -- returns "running", "normal", "suspended" or "dead"
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````
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**parameters:** -<br>
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**returns:** string "running" - if its running, "normal" - is active but not running (waiting for a event), "suspended" - is suspended<br>
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## stop
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stops the thread
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````lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aThread = mainFrame:addThread("myFirstThread"):show()
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local function randomThreadFunction()
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while true do
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basalt.debug("Thread is active")
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os.sleep(1) -- a sleep/coroutine.yield() or pullEvent is required otherwise we will never come back to the main program (error)
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end
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end
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aThread:start(randomThreadfunction)
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local aButton = mainFrame:addButton("myFirstButton"):setText("Stop Thread"):onClick(function() aThread:stop() end):show()
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````
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**parameters:** -<br>
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Threads are "functions" you can execute simultaneously. Ofc the reality is, i am just using coroutine for that. But it works pretty good AND is very easy to use.
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<br>
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Here is a list of all available functions for threads: <br>
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## start
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starts a new thread and executes the function
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````lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aThread = mainFrame:addThread("myFirstThread"):show()
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local function randomThreadFunction()
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while true do
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basalt.debug("Thread is active")
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os.sleep(1) -- a sleep/coroutine.yield() or pullEvent is required otherwise we will never come back to the main program (error)
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end
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end
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aThread:start(randomThreadfunction)
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````
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**parameters:**function func<br>
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**returns:** self<br>
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## getStatus
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gets the thread status
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````lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aThread = mainFrame:addThread("myFirstThread"):show()
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basalt.debug(aThread:getStatus()) -- returns "running", "normal", "suspended" or "dead"
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````
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**parameters:** -<br>
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**returns:** string "running" - if its running, "normal" - is active but not running (waiting for a event), "suspended" - is suspended<br>
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## stop
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stops the thread
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````lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aThread = mainFrame:addThread("myFirstThread"):show()
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local function randomThreadFunction()
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while true do
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basalt.debug("Thread is active")
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os.sleep(1) -- a sleep/coroutine.yield() or pullEvent is required otherwise we will never come back to the main program (error)
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end
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end
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aThread:start(randomThreadfunction)
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local aButton = mainFrame:addButton("myFirstButton"):setText("Stop Thread"):onClick(function() aThread:stop() end):show()
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````
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**parameters:** -<br>
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**returns:** self<br>
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