updated docs

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Samkist
2022-05-30 02:23:40 -04:00
parent 2a8817df96
commit e5bc39a6f7
51 changed files with 1673 additions and 3347 deletions

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# Changing button colors
Here i want to explain to you how you would create a button with the default color gray, and as long as the user is clicking on the button it will change its color to black (the default frame-background is lightGray).
To make this possible the button needs 1 onClick event, 1 onClickUp event and 1 onLoseFocus event.
Very interesting sidetip: events can hold multiple functions!<br>
**Example snippet:**
````lua
local function buttonColoring()
-- here you can add some coloring for your button
end
local function buttonLogic()
-- here you can add some logic for your button
end
local button = mainFrame:addButton("ExampleButton"):show()
button:onClick(buttonColoring):onClick(buttonLogic) -- yes this would work, if not its a bug!
````
This means you can create a function wich handles only the coloring side of your button, and if your button also needs some logic you just create your own unique function for that and add it to your button.
With this knowledge we create now a function where we pass a button-object as parameter and this will setup the coloring of our button:
**Example snippet:**
````lua
local basalt = dofile("basalt.lua")
local mainFrame = basalt.createFrame("mainFrame"):show()
local button = mainFrame:addButton("firstButton"):setPosition(3,3):setSize(12,3):setText("Click me"):setBackground(colors.gray):setForeground(colors.black):show()
local button2 = mainFrame:addButton("secondButton"):setPosition(25,3):setSize(16,3):setText("Another Btn"):setBackground(colors.gray):setForeground(colors.black):show()
local function setupButtonColoring(btn)
btn:onClick(function() btn:setBackground(colors.black) btn:setForeground(colors.lightGray) end)
btn:onClickUp(function() btn:setBackground(colors.gray) btn:setForeground(colors.black) end)
btn:onLoseFocus(function() btn:setBackground(colors.gray) btn:setForeground(colors.black) end)
end
setupButtonColoring(button)
setupButtonColoring(button2)
basalt.autoUpdate()
````
Here I want to explain to you how you would create a button with the default color gray, and as long as the user is clicking on the button it will change its color to black (the default frame-background is lightGray).
To make this possible the button needs 1 onClick event, 1 onClickUp event and 1 onLoseFocus event.
Very interesting sidetip: events can hold multiple functions!<br>
**Example snippet:**
````lua
local function buttonColoring()
-- here you can add some coloring for your button
end
local function buttonLogic()
-- here you can add some logic for your button
end
local button = mainFrame:addButton("ExampleButton"):show()
button:onClick(buttonColoring):onClick(buttonLogic) -- yes this would work, if not its a bug!
````
This means you can create a function wich handles only the coloring side of your button, and if your button also needs some logic you just create your own unique function for that and add it to your button.
With this knowledge we create now a function where we pass a button-object as parameter and this will setup the coloring of our button:
**Example snippet:**
````lua
local basalt = dofile("basalt.lua")
local mainFrame = basalt.createFrame("mainFrame"):show()
local button = mainFrame:addButton("firstButton"):setPosition(3,3):setSize(12,3):setText("Click me"):setBackground(colors.gray):setForeground(colors.black):show()
local button2 = mainFrame:addButton("secondButton"):setPosition(25,3):setSize(16,3):setText("Another Btn"):setBackground(colors.gray):setForeground(colors.black):show()
local function setupButtonColoring(btn)
btn:onClick(function() btn:setBackground(colors.black) btn:setForeground(colors.lightGray) end)
btn:onClickUp(function() btn:setBackground(colors.gray) btn:setForeground(colors.black) end)
btn:onLoseFocus(function() btn:setBackground(colors.gray) btn:setForeground(colors.black) end)
end
setupButtonColoring(button)
setupButtonColoring(button2)
basalt.autoUpdate()
````
Now you've got a function which sets your buttons up.

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# Executing your own logic
You question yourself how you can execute your own logic while basalt is also active? There are multiple ways of doing that:
## Number 1:
Using parallel.waitForAll
````lua
local basalt = dofile("basalt.lua")
local mainFrame = basalt.createFrame("mainFrame"):show()-- lets create a frame and a button without functionality
mainFrame:addButton("aButton"):onClick(function() end):show()
local function yourCustomHandler()
while true do
-- add your logic here
os.sleep(1) -- you need something which calls coroutine.yield(), yes os.sleep does that os.pullEvent() aswell
end
end
parallel.waitForAll(basalt.autoUpdate, yourCustomHandler) -- here it will handle your function (yourCustomHandler) and basalts handlers at the time
````
You can read [here](http://www.computercraft.info/wiki/Parallel_(API)) what exactly parallel.waitForAll() does
## Number 2:
Using threads
````lua
local basalt = dofile("basalt.lua")
local mainFrame = basalt.createFrame("mainFrame"):show()-- lets create a frame, a button without functionality and a thread
mainFrame:addButton("aButton"):onClick(function() end):show()
local thread = mainFrame:addThread("customHandlerExecutingThread")
local function yourCustomHandler()
while true do
-- add your logic here
os.sleep(1) -- you need something which calls coroutine.yield(), yes os.sleep does that os.pullEvent() aswell
end
end
thread:start(yourCustomHandler) -- this will create a coroutine and starts the coroutine, os.sleep does the rest, so you just have to call start once.
````
## Number 3:
Using timers
````lua
local basalt = dofile("basalt.lua")
local mainFrame = basalt.createFrame("mainFrame"):show()-- lets create a frame, a button without functionality and a timer
mainFrame:addButton("aButton"):onClick(function() end):show()
local timer = mainFrame:addTimer("customHandlerExecutingTimer")
local function yourCustomHandler()
-- add your logic here
end
timer:onCall(yourCustomHandler):setTime(1, -1):start() -- this will call your function every second until you :cancel() the timer
You question yourself how you can execute your own logic while basalt is also active? There are multiple ways of doing that:
## Method 1:
Using parallel.waitForAll
````lua
local basalt = dofile("basalt.lua")
local mainFrame = basalt.createFrame("mainFrame"):show()-- lets create a frame and a button without functionality
mainFrame:addButton("aButton"):onClick(function() end):show()
local function yourCustomHandler()
while true do
-- add your logic here
os.sleep(1) -- you need something which calls coroutine.yield(), yes os.sleep does that os.pullEvent() aswell
end
end
parallel.waitForAll(basalt.autoUpdate, yourCustomHandler) -- here it will handle your function (yourCustomHandler) and basalts handlers at the time
````
You can read [here](http://www.computercraft.info/wiki/Parallel_(API)) what exactly parallel.waitForAll() does
## Method 2:
Using threads
````lua
local basalt = dofile("basalt.lua")
local mainFrame = basalt.createFrame("mainFrame"):show()-- lets create a frame, a button without functionality and a thread
mainFrame:addButton("aButton"):onClick(function() end):show()
local thread = mainFrame:addThread("customHandlerExecutingThread")
local function yourCustomHandler()
while true do
-- add your logic here
os.sleep(1) -- you need something which calls coroutine.yield(), yes os.sleep does that os.pullEvent() aswell
end
end
thread:start(yourCustomHandler) -- this will create a coroutine and starts the coroutine, os.sleep does the rest, so you just have to call start once.
````
## Method 3:
Using timers
````lua
local basalt = dofile("basalt.lua")
local mainFrame = basalt.createFrame("mainFrame"):show()-- lets create a frame, a button without functionality and a timer
mainFrame:addButton("aButton"):onClick(function() end):show()
local timer = mainFrame:addTimer("customHandlerExecutingTimer")
local function yourCustomHandler()
-- add your logic here
end
timer:onCall(yourCustomHandler):setTime(1, -1):start() -- this will call your function every second until you :cancel() the timer
````