Update NyoGUI.lua

z-index bug got fixxed
added radio buttons

now i should try to make it look pretty oh noooooooo
This commit is contained in:
Noryie
2022-03-20 17:45:05 +01:00
parent b92eba7daa
commit e629f3b1a8

View File

@@ -146,7 +146,14 @@ end
checkbox = object:new()
function checkbox:new()
local newElement = {__type = "Checkbox",symbol="x",zIndex=5,bgcolor=colors.lightBlue,fgcolor=colors.black}
local newElement = {__type = "Checkbox",symbol="\42",zIndex=5,bgcolor=colors.lightBlue,fgcolor=colors.black}
setmetatable(newElement, {__index = self})
return newElement
end
radio = object:new()
function radio:new()
local newElement = {__type = "Radio",symbol="\7",zIndex=5,bgcolor=colors.lightBlue,fgcolor=colors.black, selected = "", elements={}}
setmetatable(newElement, {__index = self})
return newElement
end
@@ -190,7 +197,7 @@ frame = object:new()
function frame:new(name,scrn)
local parent = scrn~=nil and scrn or term.native()
local w, h = parent.getSize()
local newElement = {name=name, parent = parent,zIndex=20, fWindow = window.create(parent,1,1,w,h),x=1,y=1,w=w,h=h, objects={},objZKeys={},bgcolor = colors.black, fgcolor=colors.white,barActive = false, title="New Frame", titlebgcolor = colors.lightBlue, titlefgcolor = colors.black, horizontalTextAlign="left",focusedObject={}, isMoveable = true}
local newElement = {name=name, parent = parent,zIndex=1, fWindow = window.create(parent,1,1,w,h),x=1,y=1,w=w,h=h, objects={},objZKeys={},bgcolor = colors.black, fgcolor=colors.white,barActive = false, title="New Frame", titlebgcolor = colors.lightBlue, titlefgcolor = colors.black, horizontalTextAlign="left",focusedObject={}, isMoveable = false}
setmetatable(newElement, {__index = self})
return newElement
end
@@ -314,21 +321,25 @@ function object:getAnchorPosition(x,y)
if(x==nil)then x = self.x end
if(y==nil)then y = self.y end
if(self.hanchor=="right")then
x = self.frame.w-x+1
x = self.frame.w-x-self.w+2
end
if(self.vanchor=="bottom")then
y = self.frame.h-y
y = self.frame.h-y-self.h+2
end
return x, y
end
function object:isFocusedElement()
return self == self.frame.focusedObject
if(self.frame~=nil)then
return self == self.frame.focusedObject
end
return false
end
function object:clickEvent(event,typ,x,y) -- internal class, dont use unless you know what you do
function object:mouseEvent(event,typ,x,y) -- internal class, dont use unless you know what you do
local vx,vy = self:getAnchorPosition(self:relativeToAbsolutePosition())
if(vx<=x)and(vx+self.w>x)and(vy<=y)and(vy+self.h>y)then
if(self.frame~=nil)then self.frame:setFocusedElement(self) end
if(event=="mouse_click")then
if(self.clickFunc~=nil)then
self.clickFunc(self,typ,x,y)
@@ -342,12 +353,15 @@ local vx,vy = self:getAnchorPosition(self:relativeToAbsolutePosition())
self.dragFunc(self,typ,x,y)
end
end
if(self.frame~=nil)then self.frame:setFocusedElement(self) end
return true
end
return false
end
function object:keyEvent(event,typ) -- internal class, dont use unless you know what you do
end
function object:loseFocusEvent()
end
@@ -458,21 +472,19 @@ end
function frame:getObject(name)
if(self.objects~=nil)then
for k,v in pairs(self.objects)do
if(v[name]~=nil)then
return v[name]
for _,b in pairs(self.objects)do
for _,v in pairs(b)do
if(v.name==name)then
return v
end
end
end
end
end
function frame:getFocusedObject()
return self.focusedObject
end
function frame:addObject(obj) --Z index not working need bugfix
if(self.objects[obj.zIndex]==nil)then
for x=1,#self.objZKeys+1 do
for x=0,#self.objZKeys do
if(self.objZKeys[x]~=nil)then
if(obj.zIndex >self.objZKeys[x])then
table.insert(self.objZKeys,x,obj.zIndex)
@@ -494,37 +506,28 @@ function frame:addObject(obj) --Z index not working need bugfix
end
self.objects = cache
end
self.objects[obj.zIndex][obj.name] = obj
table.insert(self.objects[obj.zIndex],obj)
end
function frame:drawObject()
object.drawObject(self)
if(self.draw)then
if(self.drag)and(self.frame==nil)then
self.parent.clear()
end
object.drawObject(self)
self.fWindow.clear()
if(self.barActive)then
local text = string.sub(self.title, 1, self.w)
local n = self.w-string.len(text)
if(self.horizontalTextAlign=="left")then
text = text..string.rep(" ", n)
end
if(self.horizontalTextAlign=="right")then
text = string.rep(" ", n)..text
end
if(self.horizontalTextAlign=="center")then
text = string.rep(" ", math.floor(n/2))..text..string.rep(" ", math.floor(n/2))
text = text..(string.len(text) < self.w and " " or "")
end
self.fWindow.setBackgroundColor(self.titlebgcolor)
self.fWindow.setTextColor(self.titlefgcolor)
self.fWindow.setCursorPos(1,1)
self.fWindow.write(text)
self.fWindow.write(getTextHorizontalAlign(self.title,self.w,self.horizontalTextAligns))
end
for a,b in pairs(self.objects)do
for k,v in pairs(b)do
local keys = {}
for k in pairs(self.objects)do
table.insert(keys,k)
end
for _,b in rpairs(keys)do
for k,v in pairs(self.objects[b])do
if(v.draw~=nil)then
v:drawObject()
end
@@ -533,6 +536,7 @@ function frame:drawObject()
if(self.inputActive)then
self.fWindow.setCursorPos(self.cursorX, self.cursorY)
self.fWindow.setCursorBlink(true)
end
self.fWindow.setBackgroundColor(self.bgcolor)
self.fWindow.setTextColor(self.fgcolor)
@@ -541,11 +545,11 @@ function frame:drawObject()
end
end
function frame:clickEvent(event,typ,x,y)
function frame:mouseEvent(event,typ,x,y)
local fx,fy = self:getAnchorPosition(self:relativeToAbsolutePosition())
if(self.drag)and(self.draw)then
if(event=="mouse_drag")then
local parentX=1;parentY=1
local parentX=1;local parentY=1
if(self.frame~=nil)then
parentX,parentY = self.frame:getAnchorPosition(self.frame:relativeToAbsolutePosition())
end
@@ -556,33 +560,72 @@ function frame:clickEvent(event,typ,x,y)
end
return true
end
if(object.clickEvent(self,event,typ,x,y))then
if(object.mouseEvent(self,event,typ,x,y))then
if(x>fx+self.w-1)or(y>fy+self.h-1)then return end
local keys = {}
local keys = {}
for k in pairs(self.objects)do
table.insert(keys,k)
end
for _,b in rpairs(keys)do
for _,v in pairs(self.objects[b])do
if(v.draw~=false)then
if(v:clickEvent(event,typ,x,y))then
for _,b in pairs(keys)do
for _,v in rpairs(self.objects[b])do
if(v.draw~=false)then
if(v:mouseEvent(event,typ,x,y))then
return true
end
end
end
end
self:loseFocusedElement()
if(x>=fx)and(x<=fx+self.w)and(y==fy)and(event=="mouse_click")then
self.drag = true
self.xToRem = fx-x
if(self.isMoveable)then
if(x>=fx)and(x<=fx+self.w)and(y==fy)and(event=="mouse_click")then
self.drag = true
self.xToRem = fx-x
end
end
end
if(fx<=x)and(fx+self.w>x)and(fy<=y)and(fy+self.h>y)then
self:removeFocusedElement()
return true
end
return false
end
function frame:keyEvent(event,key)
for _,b in pairs(self.objects)do
for _,v in pairs(b)do
if(v.draw~=false)then
if(v:keyEvent(event,key))then
return true
end
end
end
end
if(self.inputActive)then
if(self.activeInput.draw)then
if(event=="key")then
if(key==259)then
self.activeInput:setText(string.sub(self.activeInput.text,1,string.len(self.activeInput.text)-1))
end
if(key==257)then -- on enter
if(self.inputActive)then
self.inputActive = false
self.fWindow.setCursorBlink(false)
end
end
end
if(event=="char")then
self.activeInput:setText(self.activeInput.text..key)
end
self.cursorX = self.activeInput.x+(string.len(self.activeInput.text) < self.activeInput.w and string.len(self.activeInput.text) or self.activeInput.w-1)
self.cursorY = self.activeInput.y
if(self.activeInput.changeFunc~=nil)then
self.activeInput.changeFunc(self.activeInput)
end
end
end
return false
end
function frame:changeZIndexOfObj(obj, zindex)
self.objects[obj.zIndex][obj.name] = nil
obj.zIndex = zindex
@@ -601,13 +644,36 @@ function frame:setFocusedElement(obj)
end
end
function frame:loseFocusedElement()
function frame:removeFocusedElement()
if(self.focusedObject.name~=nil)then
self.focusedObject:loseFocusEvent()
end
self.focusedObject = {}
end
function frame:getFocusedElement()
return self.focusedObject
end
function frame:loseFocusEvent()
object.loseFocusEvent(self)
self.inputActive = false
self.fWindow.setCursorBlink(false)
end
function frame:getFocusEvent()
local frameList = {}
for k,v in pairs(self.frame.objects[self.zIndex])do
if(self~=v)then
table.insert(frameList,v)
end
end
table.insert(frameList,self)
self.frame.objects[self.zIndex] = frameList
self.changed = true
end
function frame:setMoveable(mv)
self.isMoveable = mv
return self;
@@ -691,16 +757,108 @@ function checkbox:drawObject()
end
end
function checkbox:clickEvent(event,typ,x,y)
if(object.clickEvent(self,event,typ,x,y))then
self.checked = not self.checked
self.changed = true
function checkbox:mouseEvent(event,typ,x,y)
if(object.mouseEvent(self,event,typ,x,y))then
if(event=="mouse_click")then
self.checked = not self.checked
self.changed = true
end
return true
end
return false
end
--Checkbox end
--Radio object
function frame:addRadio(name)
if(self:getObject(name) == nil)then
local obj = radio:new()
obj.name = name;obj.frame=self;
obj.bgcolor = self.bgcolor
obj.fgcolor = self.fgcolor
self:addObject(obj)
return obj;
else
return nil, "id "..name.." already exists";
end
end
function radio:setSymbol(symbol)
self.symbol = string.sub(symbol,1,1)
self.changed = true
return self
end
function radio:drawObject()
object.drawObject(self) -- Base class
if(self.draw)then
self.frame.fWindow.setCursorPos(self:getAnchorPosition())
self.frame.fWindow.setBackgroundColor(self.bgcolor)
self.frame.fWindow.setTextColor(self.fgcolor)
if(self.checked)then
self.frame.fWindow.write(self.symbol)
else
self.frame.fWindow.write(" ")
end
self.changed = false
end
end
function radio:addElement(text,x,y,bgcolor,fgcolor)
if(x==nil)or(y==nil)then
table.insert(self.elements,{text=text,bgcolor=(bgcolor ~= nil and bgcolor or self.bgcolor),fgcolor=(fgcolor ~= nil and fgcolor or self.fgcolor),x=0,y=#self.elements})
else
table.insert(self.elements,{text=text,bgcolor=(bgcolor ~= nil and bgcolor or self.bgcolor),fgcolor=(fgcolor ~= nil and fgcolor or self.fgcolor),x=x,y=y})
end
if(#self.elements==1)then
self.selected = self.elements[1]
end
return self
end
function radio:mouseEvent(event,typ,x,y)
object.mouseEvent(self,event,typ,x,y)
if(#self.elements>0)then
local dx,dy = self:getAnchorPosition(self:relativeToAbsolutePosition())
for _,v in pairs(self.elements)do
if(dx<=x)and(dx+v.x+string.len(v.text)+1>x)and(dy+v.y==y)then
self.selected = v
self.changed = true
if(self.changeFunc~=nil)then
self.changeFunc(self)
end
return true
end
end
end
return false
end
function radio:drawObject()
object.drawObject(self) -- Base class
if(self.draw)then
if(#self.elements>0)then
for _,v in ipairs(self.elements)do
local objx, objy = self:getAnchorPosition()
self.frame.fWindow.setBackgroundColor(v.bgcolor)
self.frame.fWindow.setTextColor(v.fgcolor)
self.frame.fWindow.setCursorPos(objx+v.x,objy+v.y)
if(v==self.selected)then
self.frame.fWindow.write(self.symbol..v.text)
else
self.frame.fWindow.write(" "..v.text)
end
end
end
self.changed = false
end
end
function radio:getSelection()
return self.selected
end
--Radio end
--Label object
function frame:addLabel(name)
if(self:getObject(name) == nil)then
@@ -744,14 +902,13 @@ function frame:addInput(name)
end
end
function input:clickEvent(event,typ,x,y)
if(object.clickEvent(self,event,typ,x,y))then
local vx,vy = self:getAnchorPosition(self:relativeToAbsolutePosition())
function input:mouseEvent(event,typ,x,y)
if(object.mouseEvent(self,event,typ,x,y))then
self.frame.inputActive = true
self.frame.activeInput = self
self.frame.fWindow.setCursorPos(vx+(string.len(self.text) < self.w and string.len(self.text) or self.w),vy)
self.frame.cursorX = vx+(string.len(self.text) < self.w and string.len(self.text) or self.w)
self.frame.cursorY = vy
self.frame.fWindow.setCursorPos(self.x+(string.len(self.text) < self.w-1 and string.len(self.text) or self.w-1),self.y)
self.frame.cursorX = self.x+(string.len(self.text) < self.w-1 and string.len(self.text) or self.w-1)
self.frame.cursorY = self.y
self.frame.fWindow.setCursorBlink(true)
return true
end
@@ -848,6 +1005,7 @@ function dropdown:drawObject()
self.frame.fWindow.write(getTextHorizontalAlign(self.selected.text, self.w, self.horizontalTextAlign))
if(self:isFocusedElement())then
print("asd")
if(#self.elements>0)then
local index = 1
for _,v in ipairs(self.elements)do
@@ -868,29 +1026,29 @@ function dropdown:getSelection()
return self.selected
end
function dropdown:clickEvent(event,typ,x,y)
object.clickEvent(self,event,typ,x,y)
if(self:isFocusedElement())then
if(#self.elements>0)then
local dx,dy = self:getAnchorPosition(self:relativeToAbsolutePosition())
local index = 1
for _,b in pairs(self.elements)do
if(dx<=x)and(dx+self.w>x)and(dy+index==y)then
self.selected = b
if(self.changeFunc~=nil)then
self.changeFunc(self)
end
activeScreen:loseFocusedElement()
return true
function dropdown:mouseEvent(event,typ,x,y)
object.mouseEvent(self,event,typ,x,y)
if(self:isFocusedElement())then
if(#self.elements>0)then
local dx,dy = self:getAnchorPosition(self:relativeToAbsolutePosition())
local index = 1
for _,b in pairs(self.elements)do
if(dx<=x)and(dx+self.w>x)and(dy+index==y)then
self.selected = b
if(self.changeFunc~=nil)then
self.changeFunc(self)
end
index = index+1
self.frame:removeFocusedElement()
return true
end
if not((dx<=x)and(dx+self.w>x)and(dy<=y)and(dy+self.h>y))then
activeScreen:loseFocusedElement()
end
return true
index = index+1
end
if not((dx<=x)and(dx+self.w>x)and(dy<=y)and(dy+self.h>y))then
self.frame:removeFocusedElement()
end
return true
end
end
return false
end
@@ -933,21 +1091,23 @@ function list:drawObject()
end
end
function list:clickEvent(event,typ,x,y)
object.clickEvent(self,event,typ,x,y)
if(#self.elements>0)then
local dx,dy = self:getAnchorPosition(self:relativeToAbsolutePosition())
local index = 0
for _,v in pairs(self.elements)do
if(dx<=x)and(dx+self.w>x)and(dy+index==y)then
self.selected = v
self.changed = true
if(self.changeFunc~=nil)then
self.changeFunc(self)
function list:mouseEvent(event,typ,x,y)
object.mouseEvent(self,event,typ,x,y)
if(event=="mouse_click")then
if(#self.elements>0)then
local dx,dy = self:getAnchorPosition(self:relativeToAbsolutePosition())
local index = 0
for _,v in pairs(self.elements)do
if(dx<=x)and(dx+self.w>x)and(dy+index==y)then
self.selected = v
self.changed = true
if(self.changeFunc~=nil)then
self.changeFunc(self)
end
return true
end
return true
index = index+1
end
index = index+1
end
end
return false
@@ -965,32 +1125,6 @@ function list:addElement(text,bgcolor,fgcolor)
return self
end
local function handleKeyboardEvent(event, key)
if(activeScreen.inputActive)then
if(activeScreen.activeInput.draw)then
if(event=="key")then
if(key==259)then
activeScreen.activeInput:setText(string.sub(activeScreen.activeInput.text,1,string.len(activeScreen.activeInput.text)-1))
end
if(key==257)then
if(activeScreen.inputActive)then
activeScreen.inputActive = false
activeScreen.fWindow.setCursorBlink(false)
end
end
end
if(event=="char")then
activeScreen.activeInput:setText(activeScreen.activeInput.text..key)
end
activeScreen.cursorX = activeScreen.activeInput.x+(string.len(activeScreen.activeInput.text) < activeScreen.activeInput.w and string.len(activeScreen.activeInput.text) or activeScreen.activeInput.w-1)
activeScreen.cursorY = activeScreen.activeInput.y
if(activeScreen.activeInput.changeFunc~=nil)then
activeScreen.activeInput.changeFunc(activeScreen.activeInput)
end
end
end
end
local function checkTimer(timeObject)
for a,b in pairs(activeScreen.objects)do
for k,v in pairs(b)do
@@ -1036,19 +1170,19 @@ function screen.startUpdate()
while screen.updater do
local event, p1,p2,p3 = os.pullEvent()
if(event=="mouse_click")then
activeScreen:clickEvent(event,p1,p2,p3)
activeScreen:mouseEvent(event,p1,p2,p3)
end
if(event=="mouse_drag")then
activeScreen:clickEvent(event,p1,p2,p3)
activeScreen:mouseEvent(event,p1,p2,p3)
end
if(event=="mouse_up")then
activeScreen:clickEvent(event,p1,p2,p3)
activeScreen:mouseEvent(event,p1,p2,p3)
end
if(event=="timer")then
checkTimer(p1)
end
if(event=="char")or(event=="key")then
handleKeyboardEvent(event,p1)
activeScreen:keyEvent(event,p1)
end
handleChangedObjectsEvent()
end
@@ -1080,4 +1214,4 @@ function screen.getActiveScreen()
return activeScreen
end
return screen;
return screen;