From ea88553174a45dc1fc1809dd54103ac6c0ef7718 Mon Sep 17 00:00:00 2001 From: Samkist Date: Mon, 30 May 2022 11:53:41 -0400 Subject: [PATCH] fixed more object links --- docs/objects/Animation.md | 2 +- docs/objects/Button.md | 2 +- docs/objects/Checkbox.md | 2 +- docs/objects/Dropdown.md | 2 +- docs/objects/Image.md | 2 +- docs/objects/Input.md | 2 +- docs/objects/Label.md | 2 +- docs/objects/List.md | 2 +- docs/objects/Pane.md | 2 +- docs/objects/Program.md | 2 +- docs/objects/Radio.md | 4 ++-- docs/objects/Scrollbar.md | 2 +- docs/objects/Textfield.md | 2 +- 13 files changed, 14 insertions(+), 14 deletions(-) diff --git a/docs/objects/Animation.md b/docs/objects/Animation.md index dcd9376..c6bcf51 100644 --- a/docs/objects/Animation.md +++ b/docs/objects/Animation.md @@ -1,4 +1,4 @@ -With animations you can create a beautiful experience for users while interacting with objects.
+With animations, you can create a beautiful experience for users while interacting with objects.
For now the animation class is very basic, i will expand it in the future, but i have to say already now you can do almost everything you can imagine! Right now animation is a class which makes use of the timer event
diff --git a/docs/objects/Button.md b/docs/objects/Button.md index f393341..17e73ae 100644 --- a/docs/objects/Button.md +++ b/docs/objects/Button.md @@ -1,7 +1,7 @@ Buttons are objects, which execute function by clicking on them The following list is only available to buttons:
-Remember button also inherits from [object](objects/Object.md): +Remember button also inherits from [Object](objects/Object.md) ## setText Sets the displayed button text diff --git a/docs/objects/Checkbox.md b/docs/objects/Checkbox.md index 82049bc..e4453ae 100644 --- a/docs/objects/Checkbox.md +++ b/docs/objects/Checkbox.md @@ -1,7 +1,7 @@ With checkbox, the user can set a bool to true or false Here are all possible functions available for checkbox: - Remember checkbox inherits from [object](https://github.com/NoryiE/NyoUI/wiki/Object): +Remember button also inherits from [Object](objects/Object.md) Create a onChange event: diff --git a/docs/objects/Dropdown.md b/docs/objects/Dropdown.md index 6325181..9539be5 100644 --- a/docs/objects/Dropdown.md +++ b/docs/objects/Dropdown.md @@ -8,7 +8,7 @@ local aDropdown = mainFrame:addDropdown("myFirstDropdown"):show() ```` Here are all possible functions available for dropdowns:
-Remember dropdown inherits from [object](https://github.com/NoryiE/basalt/wiki/Object): +Remember Dropdown also inherits from [Object](objects/Object.md) ## addItem Adds a item to the dropdown diff --git a/docs/objects/Image.md b/docs/objects/Image.md index 38c34f9..1391d23 100644 --- a/docs/objects/Image.md +++ b/docs/objects/Image.md @@ -2,7 +2,7 @@ The image object is for adding more advanced backgrounds. It also provides a :shrink() function, where you can shrink the images to smaller ones. This functionallity is fully provided by the blittle library created by Bomb Bloke. I did not ask for permission to add it into the framework. If the creator wants me to remove the blittle part, just text me on discord! Here are all possible functions available for image: -Remember image inherits from [object](https://github.com/NoryiE/NyoUI/wiki/Object): +Remember Image inherits from [Object](objects/Object.md) ## loadImage diff --git a/docs/objects/Input.md b/docs/objects/Input.md index f3d0ef1..605dc56 100644 --- a/docs/objects/Input.md +++ b/docs/objects/Input.md @@ -1,7 +1,7 @@ With input's you are able to create a object where the user can type something in.
Here are all possible functions available for inputs:
-Remember input inherits from [object](https://github.com/NoryiE/NyoUI/wiki/Object): +Remember Input inherits from [Object](objects/Object.md) ## setInputType changes the input type diff --git a/docs/objects/Label.md b/docs/objects/Label.md index a82bc54..d5ae442 100644 --- a/docs/objects/Label.md +++ b/docs/objects/Label.md @@ -3,7 +3,7 @@ With the Label object you are able to add some text. By default label's width is auto sizing based on the length of the text. If you change the size with setSize it will automatically stop autosizing the width. Here are all possible functions available for labels.
-Remember label inherits from [object](https://github.com/NoryiE/NyoUI/wiki/Object): +Remember Label inherits from [Object](objects/Object.md) ## setText sets the text which gets displayed. diff --git a/docs/objects/List.md b/docs/objects/List.md index 5995770..147ad55 100644 --- a/docs/objects/List.md +++ b/docs/objects/List.md @@ -9,7 +9,7 @@ local aList = mainFrame:addList("myFirstList"):show() This will create a default list with the size 8 width and 5 height on position 1 1 (relative to its parent frame), the default background is colors.lightGray, the default text color is colors.black and the default zIndex is 5. The default horizontal text align is "center", default symbol is ">" -Here are all possible functions available for lists. Remember list inherit from [object](https://github.com/NoryiE/basalt/wiki/Object): +Here are all possible functions available for lists. Remember List inherits from [Object](objects/Object.md) ## addItem Adds a item into the list diff --git a/docs/objects/Pane.md b/docs/objects/Pane.md index e2652e1..861524f 100644 --- a/docs/objects/Pane.md +++ b/docs/objects/Pane.md @@ -1,7 +1,7 @@ Panes are very simple sizeable background objects. The following list is only available to panes:
-Remember pane also inherits from [object](https://github.com/NoryiE/basalt/wiki/Object): +Remember Pane also inherits from [Object](objects/Object.md) Pane doesn't have any custom functionallity. If you want to change the color/position or size, just check out the [object](https://github.com/NoryiE/basalt/wiki/Object) wikipage. diff --git a/docs/objects/Program.md b/docs/objects/Program.md index 59a28d9..b940c0c 100644 --- a/docs/objects/Program.md +++ b/docs/objects/Program.md @@ -1,7 +1,7 @@ With a program object you are able to open programs like shell or worm or any custom program you've made. There is only 1 thing you have to remember: the program needs at least one os.sleep() or coroutine.yield() somewhere.
Here is a list of all available functions for programs:
-Remember program inherits from [object](https://github.com/NoryiE/NyoUI/wiki/Object): +Remember Program inherits from [Object](objects/Object.md) ## getStatus returns the current status diff --git a/docs/objects/Radio.md b/docs/objects/Radio.md index cc21e58..8f8a97e 100644 --- a/docs/objects/Radio.md +++ b/docs/objects/Radio.md @@ -1,6 +1,6 @@ Radios are objects where you can create endless entrys the user can click on a button and it opens a "list" where the user can choose a entry -Here is a example of how to create a standard radio: +Here is an example of how to create a standard radio: ````lua local mainFrame = basalt.createFrame("myFirstFrame"):show() @@ -8,7 +8,7 @@ local aRadio = mainFrame:addRadio("myFirstRadio"):show() ```` Here are all possible functions available for radios:
-Remember radio inherits from [object](https://github.com/NoryiE/basalt/wiki/Object): +Remember Radio inherits from [Object](objects/Object.md) ## addItem Adds a item to the radio diff --git a/docs/objects/Scrollbar.md b/docs/objects/Scrollbar.md index 6fd1925..839e823 100644 --- a/docs/objects/Scrollbar.md +++ b/docs/objects/Scrollbar.md @@ -5,7 +5,7 @@ Here is a example of how to create a standard scrollbar: local mainFrame = basalt.createFrame("myFirstFrame"):show() local aScrollbar = mainFrame:addScrollbar("myFirstScrollbar"):show() ```` -Here are all possible functions available for scrollbars. Remember scrollbar inherit from [object](https://github.com/NoryiE/Basalt/wiki/Object): +Here are all possible functions available for scrollbars. Remember Scrollbar inherits from [Object](objects/Object.md) ## setSymbol Changes the symbol diff --git a/docs/objects/Textfield.md b/docs/objects/Textfield.md index bdfd028..52d1bc2 100644 --- a/docs/objects/Textfield.md +++ b/docs/objects/Textfield.md @@ -8,7 +8,7 @@ local aTextfield = mainFrame:addTextfield("myFirstTextfield"):show() This will create a default textfield with the size 10 width and 4 height on position 1 1 (relative to its parent frame), the default background is colors.gray, the default text color is colors.black and the default zIndex is 5. -A list of all possible functions available for textfields. Remember textfield inherits from [object](https://github.com/NoryiE/NyoUI/wiki/Object): +A list of all possible functions available for textfields. Remember Textfield inherits from [Object](objects/Object.md) ## getLines