updated theme of Basalt.md

This commit is contained in:
Samuel Pizette
2022-05-30 16:23:45 -04:00
parent 68dba9f253
commit f5ee3c7880

View File

@@ -9,70 +9,103 @@ remember you need the basalt.lua file on your computer!
Now you are able to call all these functions:
## basalt.createFrame
create a frame without a parent
Create a frame without a parent
#### Parameters:
1. `string` name
#### Returns:
1. `frame` object
#### Usage:
* Create and show a frame with id "myFirstFrame"
````lua
local mainFrame = basalt.createFrame("myFirstFrame"):show()
````
**parameters:** string name<br>
**returns:** new frame object<br>
## basalt.removeFrame
removes a frame (only possible for non-parent frames)
Removes a frame (only possible for non-parent frames)
#### Parameters:
1. `string` name
#### Usage:
* Removes the previously created frame with id "myFirstFrame"
````lua
local mainFrame = basalt.createFrame("myFirstFrame"):show()
basalt.removeFrame("myFirstFrame")
````
**parameters:** string name<br>
**returns:**-<br>
## basalt.getFrame
With that function you can get frames, but only frames without a parent!
#### Parameters:
1. `string` name
#### Returns:
1. `frame` object
#### Usage:
* Creates, fetches and shows the "myFirstFrame" object
````lua
basalt.createFrame("myFirstFrame")
basalt.getFrame("myFirstFrame"):show()
````
**parameters:** string name<br>
**returns:** frame object<br>
## basalt.getActiveFrame
returns the currently active (without a parent) frame
Returns the currently active (without a parent) frame
#### Returns:
1. `frame` The current frame
#### Usage:
* Displays the active frame name in the debug console
````lua
basalt.createFrame("myFirstFrame"):show()
basalt.debug(basalt.getActiveFrame():getName()) -- returns myFirstFrame
````
**parameters:** -<br>
**returns:** frame object<br>
## basalt.autoUpdate
starts the draw and event handler until you use basalt.stopUpdate
Starts the draw and event handler until basalt.stopUpdate() is called
#### Usage:
* Enable the basalt updates, otherwise the screen will not continue to update
````lua
local mainFrame = basalt.createFrame("myFirstFrame"):show()
basalt.autoUpdate()
````
**parameters:** -<br>
**returns:**-<br>
## basalt.update
calls the draw and event handler method once
Calls the draw and event handler method once
#### Parameters:
1. `string` The event to be received
2. `...` Additional event variables to capture
#### Usage:
* Prints "Left Mouse Button clicked!" when clicked
````lua
local mainFrame = basalt.createFrame("myFirstFrame"):show()
basalt.autoUpdate()
quitButton:onClick(
function(obj, event, x, y)
if(event == "mouse_click") and (button == 1) then --> The button at index 1 is left
basalt.debug("Left Mouse Button clicked!")
end
end
)
````
**parameters:** string event, ... (you can use some paramters here. you dont have to pass any paramters )<br>
**returns:**-<br>
## basalt.stopUpdate
stops the draw and event handler
Stops the draw and event handler _(including, but not limited to mouse clicks)_
#### Usage:
* When the quit button is clicked, the button stops basalt updates and clears the terminal
````lua
basalt.stopUpdate()
quitButton:onClick(
function(obj, event)
if (event == "mouse_click") and (obj == quitButton) then --> The button at index 1 is left
basalt.stopUpdate()
term.clear()
end
end
)
````
**parameters:** -<br>
**returns:**-<br>
## basalt.debug
creates a label with some information on the main frame on the bottom left, if you click on that label it will open a log view for you see it as the new print for debugging
#### Parameters:
1. `...` (multiple parameters are possible, like print does)<br>
#### Usage:
* Prints "Hello! ^-^" to the debug console
````lua
basalt.debug("Hi i am cute")
basalt.debug("Hello! ^-^")
````
**parameters:** ... (multiple parameters are possible, like print does)<br>
**returns:**-<br>