Scrollbars are objects that allow users to scroll vertically or horizontally, which in turn changes a value that you can access using the :getValue() method. In addition to the Object and VisualObject methods, Scrollbar objects have the following methods: | | | |---|---| |[setSymbol](objects/Scrollbar/setSymbol.md)|Sets the scrollbar symbol |[setBackgroundSymbol](objects/Scrollbar/setBackgroundSymbol.md)|Sets the background symbol |[setBarType](objects/Scrollbar/setBarType.md)|Sets the bar type (vertical or horizontal) |[setScrollAmount](objects/Scrollbar/setScrollAmount.md)|Sets the maximum scroll amount |[setIndex](objects/Scrollbar/setIndex.md)|Sets the current index |[getIndex](objects/Scrollbar/getIndex.md)|Returns the index ## Example Here's an example of how to create a Scrollbar object and set its properties: ```lua local main = basalt.createFrame() local subFrame = main:addFrame():setSize(30, 15) local scrollbar = main:addScrollbar():setPosition(31, 1):setSize(1, 15):setScrollAmount(10) scrollbar:onChange(function(self, _, value) subFrame:setOffset(0, value-1) end) ```