Buttons are objects, which execute something by clicking on them.
Remember button also inherits from [Object](objects/Object.md)
## setText
Sets the displayed button text
#### Parameters:
1. `string` the text the button should show
#### Returns:
1. `object` The object in use
#### Usage:
* Creates a button with "Click me!" as text.
```lua
local mainFrame = basalt.createFrame()
local button = mainFrame:addButton():setText("Click me!")
```
```xml
```
## setHorizontalAlign
Sets the horizontal align of the button text
#### Parameters:
1. `string` the position as string ("left", "center", "right") - default is center.
#### Returns:
1. `object` The object in use
#### Usage:
* Sets the button's horizontal text align to right.
```lua
local mainFrame = basalt.createFrame()
local button = mainFrame:addButton()
:setText("Click me!")
:setHorizontalAlign("right")
```
```xml
```
## setVerticalAlign
Sets the vertical align of the button text
#### Parameters:
1. `string` the position as string ("top", "center", "bottom") - default is center.
#### Returns:
1. `object` The object in use
#### Usage:
* Sets the button's horizontal text align to right and the vertical text align to bottom.
```lua
local mainFrame = basalt.createFrame()
local button = mainFrame:addButton()
:setText("Click me!")
:setHorizontalAlign("right")
:setVerticalAlign("bottom")
```
```xml
```
# Example
This is a example on how you would create a fully working button:
```lua
local mainFrame = basalt.createFrame()
local aButton = mainFrame:addButton():setText("Click")
aButton:onClick(function(self,event,button,x,y)
if(event=="mouse_click")and(button==1)then
basalt.debug("Left mousebutton got clicked!")
end
end)
```
and this would be the xml way to do it:
```lua
local mainFrame = basalt.createFrame():addLayout("example.xml")
basalt.setVariable("buttonClick", function(self,event,button,x,y)
if(event=="mouse_click")and(button==1)then
basalt.debug("Left mousebutton got clicked!")
end
end)
```
```xml
```