## setMonitor ### Description Associates the MonitorFrame with an in-game monitor. The content of the MonitorFrame will be displayed on the specified monitor. ### Parameters 1. `string|table` the monitor object or name ### Returns 1. `object` The object in use ### Usage * Creates a MonitorFrame and associates it with a monitor: ```lua local basalt = require("basalt") local monitor = peripheral.wrap("top") -- Assuming a monitor is on the top side local monitorFrame = basalt.addMonitor() monitorFrame:setMonitor(monitor) basalt.autoUpdate() ``` or ```lua local basalt = require("basalt") local monitorFrame = basalt.addMonitor() monitorFrame:setMonitor("top") basalt.autoUpdate() ```