## addFrame ### Description Adds a new frame to the image object. This is useful for creating animations with the image object by adding multiple frames that can be played in sequence. ### Parameters 1. `number` index - The index of the frame. 2. `table` frame - A table in bimg format representing a single frame of the animation. ### Returns 1. `object` The object in use ### Usage * Adds a new frame to an existing image object's animation. ```lua local mainFrame = basalt.createFrame() local aImage = mainFrame:addImage():loadImage("test.bimg") local frameToAdd = { {"Hello", "fffff", "33333"} } aImage:addFrame(2, frameToAdd) ```